Silent Hill 3: Difference between revisions

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{{infobox
{{infobox
|image            = _-Silent-Hill-3-PS2-_.jpg
|image            = _-Silent-Hill-3-PS2-_.jpg
|caption          = NTSC-J cover
|caption          = NTSC-U cover
|developer        = [[Konami|Team Silent]]
|developer        = [[Konami|Team Silent]]
|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561292-silent-hill-3 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561292-silent-hill-3 Link]
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill3_ps2 Eurogamer]|9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}, {{ReviewLink|[http://gamespot.com/ps2/adventure/silenthill3/review.html GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/articles/2003/08/05/silent-hill-3-2 IGN]|8.8/10}}
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_silenthill3_ps2 Eurogamer]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}, {{ReviewLink|[http://gamespot.com/ps2/adventure/silenthill3/review.html GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/articles/2003/08/05/silent-hill-3-2 IGN]|8.8/10}}
|gameinfo          = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay.  As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears.  Along the way, you'll encounter many strange characters you're not sure are trustworthy.  Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games.  Step into this world of nightmares and fight to survive.<br />
|gameinfo          = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay.  As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears.  Along the way, you'll encounter many strange characters you're not sure are trustworthy.  Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games.  Step into this world of nightmares and fight to survive.<br />
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|serialsNTSCJ      = SLPM-65257<br />VW127-J1<br />SLKA-25065 <small>(Korea)</small><br />SLPM-65622 <small>(Konami the Best)</small><br />VW127-J2 <small>(Konami the Best)</small><br />SLPM-66018 <small>(Konami Dendou Collection)</small><br />VW127-J4 <small>(Konami Dendou Collection)</small>
|CRCsNTSCJ        = 8CFE667F
|CRCsNTSCJ        = 8CFE667F<br />C6CBDE91 <small>(Korea)
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|releasedateNTSCJ  = July 3, 2003 <small>(Japan, Korea)</small><br />July 1, 2004 <small>(Konami the Best)</small><br />June 9, 2005 <small>(Konami Dendou Collection)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Revision=1.3.0 (git 648)
|Revision=1.3.0 (git 648)
|Graphics=GSdx 0.1.16 AVX2
|Graphics=GSdx 0.1.16 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Revision: r648
* Revision: r648
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
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* Shader ConfiguratioN:
* Shader ConfiguratioN:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X 1.3.0" hide="Hide">
<!--
* Revision: r648
* Revision: r648
* Module: XAudio2
* Module: XAudio2
* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 19.00 SSE4
|Graphics=GSdx 19.00 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution : Native
* Internal Resolution : Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0 (dev-1682)
|Revision=1.5.0 (dev-1682)
|Graphics=GSdx AVX
|Graphics=GSdx AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution : 3x
* Internal Resolution : 3x
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X 2.0.0" hide="Hide">
<!--
* Module: XAudio 2
* Module: XAudio 2
* Interpolation: Linear
* Interpolation: Linear
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
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|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
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* Allow 8-Bit Textures: On
* Allow 8-Bit Textures: On
* Switch to GSdx software rendering when an FMV plays
* Switch to GSdx software rendering when an FMV plays
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Black FMVs
|IsFixed=0
|IssueLevel=0
|Description=FMVs are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Workaround=1.7 versions (partial workaround): Place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
* '''Note:''' In later 1.5 and 1.6 revisions, this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. However, this hack was removed in 1.7.
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
}}
{{Issue
{{Issue
|IssueName=Misaligned shadows
|IssueName=Misaligned shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Shadows appear in front of an object instead of behind it in hardware mode.
|Description=Shadows appear in front of an object instead of behind it in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Grain filter is absent in hardware mode.
|Description=Grain filter is absent in Hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
}}
}}
{{Issue
{{Issue
|IssueName=Glitchy status screen
|IssueName=Glitchy status screen
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=0
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Description=When entering the gameplay menu (Start) and examining an item, the status screen will disappear when returning to the menu. Loading a savestate saved in the menu will cause the status screen to show multicoloured garbage.  
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
|Workaround=Unknown, switching to software mode with F9 might help, but this causes other more major issues (see above).
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Discoloured text
|IssueName=Black FMVs
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=NTSC
|Description=FMVs are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Description=Text is grey instead of white.
|Workaround=1.7 versions (partial workaround): Place [https://drive.google.com/file/d/1pKBtRjGOxtJCxFHAuVi0fqGIjEiJVmdY/view this Silent Hill 3 .pnach file] to "cheats" folder and enable it in PCSX2 options (System > Game Settings > Enable Cheats). This .pnach file was edited to include FMV fix only. As far as I know, it's a partial fix, so FMV videos can still break and not show anything (opening video worked for me, but credits did not). Additionally, you can check out [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619111#pid619111 original .pnach file] that includes different options for Silent Hill 3, you can open it with text editor and comment out (with "//" prefix) options you don't want.
|Workaround=Unknown, but this issue is extremely minor.
* '''Note:''' In later 1.5 and 1.6 revisions, this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
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}}
}}


{{Issue
|IssueName=Discoloured text
|IsFixed=1
|IssueLevel=0
|AffectedVersions=All
|Description=Text is grey instead of white.
|Workaround=Use '''Software mode''' or '''OpenGL''' rendering.
|Workaround=Set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Full (slow)" or higher.
}}


==Gameplay Screenshots==
==Gameplay Screenshots==
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