Silent Hill 3: Difference between revisions

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288 bytes removed ,  26 September 2023
m
autogenerated import
m (autogenerated import)
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|Revision=1.3.0 (git 648)
|Revision=1.3.0 (git 648)
|Graphics=GSdx 0.1.16 AVX2
|Graphics=GSdx 0.1.16 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Revision: r648
* Revision: r648
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
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* Shader ConfiguratioN:
* Shader ConfiguratioN:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X 1.3.0" hide="Hide">
<!--
* Revision: r648
* Revision: r648
* Module: XAudio2
* Module: XAudio2
* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 19.00 SSE4
|Graphics=GSdx 19.00 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution : Native
* Internal Resolution : Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.5.0 (dev-1682)
|Revision=1.5.0 (dev-1682)
|Graphics=GSdx AVX
|Graphics=GSdx AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution : 3x
* Internal Resolution : 3x
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X 2.0.0" hide="Hide">
<!--
* Module: XAudio 2
* Module: XAudio 2
* Interpolation: Linear
* Interpolation: Linear
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
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|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only))
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* Allow 8-Bit Textures: On
* Allow 8-Bit Textures: On
* Switch to GSdx software rendering when an FMV plays
* Switch to GSdx software rendering when an FMV plays
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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