Silent Hill 2
Genre: Action, Adventure, Horror
Game review links: : 9.0/10, : 89/100
Game description: In the sequel to Silent Hill, Silent Hill 2 follows James Sunderland, whose life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. You must guide James through all-new environments and creepy new areas closed off in the original game. Real-time weather effects, fog, morphing, and shadows set the stage for heart-stopping frights. Be brave as you journey to uncover the truth.
||0.9.9.r5128 (svn)||GSDx r5135 0.1.16||
||BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable.||Quaestor|
||1.0 r5350||GSDx 5334||
||BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode.||H3llRaiser|
||1.1.0 r5517||GSdx 5464 SSE41||
||Runs above full speed., Videos flickering in hardware mode, software is OK.|
||Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode., In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.|
||1.3.0 Git 2014/06/07||GSdx 0.1.16 SSE41||
||USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 fps in Hardware mode with a few slowdowns (30-35 fps) at some screens.|
|NTSC-U||Windows 7 Ultimate x64 (SP1)||
||BIOS: USA v02.30
FMVs are bugged in this game in HW Mode. See Known Issues on how to fix that. Other than that the game runs great.
|NTSC-U||Windows 10 64-bit||
||Completed the greatest hits edition with a few minor issues. Originally started playing on the 1.5.0 git, however reverted to the 1.4.0 stable build because of missing HUD elements in the "memo" menu. Using speedhacks will break cutscenes when transitioning into software mode for FMV sections. Use Bilinear (PS2) texture filtering for accuarte HUD elements.||CorruptEagle|
|NTSC-U||Linux 3.13 (Ubuntu 14.04)||
||1.3.0.r0||libGSdx-0.1.16||libspu2x-2.0.0||Make sure to enable the special fix for FMV, otherwise works ok. Tested with default settings and with custom resolution for OpenGL HW mode, running fine everywhere.||gAdrev|
- Original names: サイレントヒル2 (SLPM-65051), サイレントヒル2 最期の詩 マリア編シナリオ追加バージョン (SLPM-65098) & (SLPM-65341) & (SLPM-65631), 사일런트 힐 2 (SLKA-25001)
- Also known as Silent Hill 2: Saigo no Uta (JP), Silent Hill 2: Director's Cut
- Status: Active
- Type: Minor
- Description: FMVs don't play correctly when you play in GSdx HW Mode with anything higher than Native Res.
- Workaround: Apply Manual Gamefix: Switch to GSdx Software rendering when an FMV plays
GSdx Screenshots wrong size
- Status: Active
- Type: Minor
- Description: When taking screenshots in PCSX2 using the F8 key, the image height is somehow cut in half, resulting in distorted images. This might be related to a very old bug where the NTSC version of the game would only show half the screen.
- Workaround: No known method for now. Use a different software to take screenshots instead, such as Fraps or Bandicam.