Difference between revisions of "Silent Hill 2"

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|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Greatest Hits)</small>
|releasedateNTSCU  = September 24, 2001<br />November 17, 2002 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->

Revision as of 19:53, 1 September 2015

Silent Hill 2
Silent Hill 2
Region NTSC-U:
Serial numbers: SLUS-20228
Release date: September 24, 2001
November 17, 2002 (Greatest Hits)
CRCs: E09C1169, FE06A030
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-50382 (Special 2 Disc Set)
SLES-51156 (Platinum)
Release date: November 23, 2001 (Special 2 Disc Set)
February 28, 2003 (Platinum)
CRCs: 6BBD4932
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65051
SLPM-65341 (Konami the Best)
SLPM-65631 (Konami Dendou Collection)
Release date: September 27, 2001
July 4, 2002
August 7, 2003 (Konami the Best)
July 15, 2004 (Konami Dendou Collection)
CRCs: E36E16C9
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Konami, Team Silent
Genre: Survival Horror
Wikipedia: Link
Game review links: IGN
Game review score: 9.0/10 (IGN)
Game description: James Sunderland goes to Silent Hill after receiving a letter written by his deceased wife saying that she is waiting for him in their "special place". Along with a girl named Maria (who strongly resembles his wife) he searches for and discovers the truth about his wife's death.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz
  • NVIDIA GeForce GTS 360M (
0.9.9.r5128 (svn) GSDx r5135 0.1.16
  • SPU2-X r5139 2.0.0
  • Lilypad r5112 0.11.0
BIOS: USA 1.60, FPS:~50-60, The use of dense fog in this game results in an uneven framerate (with frame skip disabled); Running fullscreen D3D10 mode, 2x native scaling with custom window size 1168x1022 on a 1080p TV. Dynamic vsync off. Interpolation #4, de-alias filter, Xaudio 2, latency 90ms, Timestretch w/ default settings. Disc is an ISO on HDD. Playing with Dualshock 3 using libUSB/sixaxis64. FMVs won't play normally with scaled resolution and HW rendering. In other words, hit F9 when movies start :). Sound is a little wobbly in FMVs in software mode, but not unlistenable. Quaestor
  • Core i7 920 @ 4.0ghz
  • Radeon HD 5770
1.0 r5350 GSDx 5334
  • SPU2-X r5324
  • Lilypad svn r5282
BIOS: USA 2.20, Works at full speed and with good scaling, but it has a issue with FMV videos, there is two ways to fix this, first, use native resolution, second, if you want to use scaling, when the FMVs starts change to software mode. H3llRaiser
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed., Videos flickering in hardware mode, software is OK.
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Game works fine at a good speed, videos display incorrectly if you use hardware scaling, look fine in Native resolution or software mode., In the pause menu the preview of where you are in the top left goes pink if you change screen within there and god back. Videos display incorrectly if you use hardware scaling.
PAL Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/06/07 GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Work fine at 50 fps in Hardware mode with a few slowdowns (30-35 fps) at some screens.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-648 (GIT)
  • GSdx 1.3.0-648 0.1.16 AVX2
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-648
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA v02.30

FMVs are bugged in this game in HW Mode. See Known Issues on how to fix that. Other than that the game runs great.



  • Japanese name: サイレントヒル2 (SLPM-65051), サイレントヒル2 最期の詩 (SLPM-65098), サイレントヒル2 最期の詩 (コナミ・ザ・ベスト) (SLPM-65341), サイレントヒル2 最後の詩 (コナミ殿堂セレクション) (SLPM-65631)
  • Also known as Silent Hill 2: Saigo no Uta (JP), Silent Hill 2: Director's Cut

Known Issues

Bugged FMVs

  • Status: Active
  • Type: Minor
  • Description: FMVs don't play correctly when you play in GSdx HW Mode with anything higher than Native Res.
  • Workaround: Apply Manual Gamefix: Switch to GSdx Software rendering when an FMV plays

GSdx Screenshots wrong size

  • Status: Active
  • Type: Minor
  • Description: When taking screenshots in PCSX2 using the F8 key, the image height is somehow cut in half, resulting in distorted images. This might be related to a very old bug where the NTSC version of the game would only show half the screen.
  • Workaround: No known method for now. Use a different software to take screenshots instead, such as Fraps or Bandicam.

The gallery

Public compatibility forum links