Difference between revisions of "Shin Megami Tensei: Persona 4"

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{{infobox
 
{{infobox
 
|image            = Persona4frontbox.jpg
 
|image            = Persona4frontbox.jpg
|caption          = PAL front cover
+
|caption          =
 
|developer        = Atlus
 
|developer        = Atlus
 
|publisher        = [[Atlus]] (JP, KO, US), [[Square Enix]] (AU, EU), [[Sony|SCEA]] (US)
 
|publisher        = [[Atlus]] (JP, KO, US), [[Square Enix]] (AU, EU), [[Sony|SCEA]] (US)
Line 7: Line 7:
 
|gameinfo          = Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.<br />
 
|gameinfo          = Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.<br />
 
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.
 
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.
|wikipedia        = [http://en.wikipedia.org/wiki/Persona_4 Link]
+
|wikipedia        = [https://en.wikipedia.org/wiki/Persona_4 Link]
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/945498-shin-megami-tensei-persona-4 Link]
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/945498-shin-megami-tensei-persona-4 Link]
|korean            =  SCKA-20132
 
 
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-4 Metacritic]|90/100}}
 
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-4 Metacritic]|90/100}}
 +
<!-- General props -->
 +
|widescreenpatch  = 1
 
|eu_rating        = 16+
 
|eu_rating        = 16+
 +
|eu_rating_text    = Violence, Drugs
 
|au_rating        = M
 
|au_rating        = M
 
|na_rating_text    = Alcohol Reference, Animated Blood, Language, Partial Nudity, Sexual Themes, Violence
 
|na_rating_text    = Alcohol Reference, Animated Blood, Language, Partial Nudity, Sexual Themes, Violence
Line 17: Line 19:
 
|ko_rating        = 15
 
|ko_rating        = 15
 
|japan_rating      = B
 
|japan_rating      = B
|japanese          = SLPM-66978
+
<!-- Language props -->
|english          = SLES-55474 & SLUS-21782
+
|japanese          = SLPM-66978 & SLPM-74278
|widescreenpatch  = 1
+
|english          = SLES-55474 & SLUS-21782 & NPUD-21782
 +
|korean            = SCKA-20132
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
 
|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      = SLUS-21782<br />NPUD-21782
+
|serialsNTSCU      = SLUS-21782<br />SLUS-28069 <small>(Trade Demo)</small><br />NPUD-21782 <small>(PS2 Classics)</small>
 
|CRCsNTSCU        =
 
|CRCsNTSCU        =
|releasedateNTSCU  = December 8, 2008<br />April 8, 2014
+
|releasedateNTSCU  = December 9, 2008<br />April 8, 2014 <small>(PS2 Classics)</small>
 
|statusNTSCU      = 2
 
|statusNTSCU      = 2
 
|linuxstatusNTSCU  = 2
 
|linuxstatusNTSCU  = 2
Line 32: Line 35:
 
|serialsPAL        = SLES-55474
 
|serialsPAL        = SLES-55474
 
|CRCsPAL          = 117D1977
 
|CRCsPAL          = 117D1977
|releasedatePAL    = March 12, 2009<br />March 13, 2009
+
|releasedatePAL    = March 12, 2009 <small>(Australia)</small><br />March 13, 2009
 
|statusPAL        = 2
 
|statusPAL        = 2
 
|linuxstatusPAL    =
 
|linuxstatusPAL    =
Line 40: Line 43:
 
|serialsNTSCJ      = SLPM-66978<br />SCKA-20132<br />SLPM-74278 <small>(PlayStation 2 the Best)</small>
 
|serialsNTSCJ      = SLPM-66978<br />SCKA-20132<br />SLPM-74278 <small>(PlayStation 2 the Best)</small>
 
|CRCsNTSCJ        = 5132BBDF (Korean)
 
|CRCsNTSCJ        = 5132BBDF (Korean)
|releasedateNTSCJ  = July 10, 2008<br />October 31, 2008<br />July 2, 2010 <small>(BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small>
+
|releasedateNTSCJ  = July 10, 2008<br />October 31, 2008 <small>(Korea)</small><br />July 2, 2010 <small>(Korea, BigHit Series)</small><br />August 5, 2010 <small>(PlayStation 2 the Best)</small>
 
|statusNTSCJ      = 2
 
|statusNTSCJ      = 2
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
Line 52: Line 55:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=?
 
|OS=?
|CPU=Intel Core2Quad 2200 mhz
+
|CPU=Intel Core2 Quad @ 2.2 GHz
|GPU=NVIDIA 8800 GT
+
|GPU=NVIDIA GeForce 8800 GT
|Revision=1888
+
|Revision=0.9.6 beta r1888
|Graphics=GSDX 1736
+
|Graphics=GSdx 1736
 
|Sound=
 
|Sound=
 
* SPU2-X 1.2.0
 
* SPU2-X 1.2.0
Line 66: Line 69:
 
|Region=PAL
 
|Region=PAL
 
|OS=?
 
|OS=?
|CPU=Intel Core2Quad q9400 (2.66 Ghz)
+
|CPU=Intel Core2 Quad Q9400 @ 2.66 GHz
 
|GPU=NVIDIA GeForce 9600 GT 1GB
 
|GPU=NVIDIA GeForce 9600 GT 1GB
|Revision=3876
+
|Revision=0.9.6 beta r3876
|Graphics=GSDX 3693
+
|Graphics=GSdx 3693
 
|Sound=
 
|Sound=
 
* SPU2-X (3702) 1.4.0
 
* SPU2-X (3702) 1.4.0
* Lilypad (3878) 0.10.0
+
* LilyPad (3878) 0.10.0
 
|Comments=This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes.
 
|Comments=This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes.
 
|Tester=71.33.4.123
 
|Tester=71.33.4.123
Line 80: Line 83:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i5 2500K @ 4.3Ghz
+
|CPU=Intel Core i5 2500K @ 4.3GHz
|GPU=Nvidia Geforce 9800 GTX+
+
|GPU=NVIDIA GeForce 9800 GTX+
 
|Revision=1.0.0
 
|Revision=1.0.0
|Graphics=GSDX
+
|Graphics=GSdx
 
|Sound=
 
|Sound=
 
*SPU2-X
 
*SPU2-X
 
*?
 
*?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues
+
|Comments=Europe v01.70(27/02/2003), Recommended, MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues
 
|Tester={{ForumUser|Bositman}}
 
|Tester={{ForumUser|Bositman}}
 
}}
 
}}
Line 96: Line 99:
 
|CPU=?
 
|CPU=?
 
|GPU=?
 
|GPU=?
|Revision=5150
+
|Revision=0.9.8 r5150
|Graphics=GSDX 5150
+
|Graphics=GSdx 5150
 
|Sound=
 
|Sound=
 
* SPU2-X ?
 
* SPU2-X ?
* Lilypad ?
+
* LilyPad ?
 
|Comments=?
 
|Comments=?
 
|Tester=Penandlim
 
|Tester=Penandlim
Line 108: Line 111:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
+
|CPU=Intel Core i5 750 @ 2.67GHz (3.0GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
+
|GPU=AMD Radeon HD 5850 1GB
|Revision=1.3.0 Git 2014/06/07
+
|Revision=1.3.0 Git [2014/06/07]
 
|Graphics=GSdx 0.1.16 SSE41
 
|Graphics=GSdx 0.1.16 SSE41
 
|Sound=
 
|Sound=
 
*SPU2-X 2.0.0
 
*SPU2-X 2.0.0
 
*LilyPad 0.11.0
 
*LilyPad 0.11.0
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60fps in Gsdx Hardware mode without any issues.
+
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60FPS in GSdx Hardware mode without any issues.
 
|Tester={{ForumUser|Altomar}}
 
|Tester={{ForumUser|Altomar}}
 
}}
 
}}
Line 122: Line 125:
 
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows 7 SP1
 
|OS=Windows 7 SP1
|CPU=Intel Core i5 processor i5-2410M @ 2.30Ghz
+
|CPU=Intel Core i5-2410M @ 2.50GHz
 
|GPU=Intel HD Graphics 3000
 
|GPU=Intel HD Graphics 3000
 
|Revision=PCSX2 1.4.0
 
|Revision=PCSX2 1.4.0
Line 129: Line 132:
 
* SPU2-X (default)
 
* SPU2-X (default)
 
* LilyPad (default)
 
* LilyPad (default)
|Comments=Laptop (4GB RAM), works great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSE4 which is hardware supported, otherwise AVX1/AVX2 will see slow down.  2) Direct3D9 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again.  3) Scaling x2, which is maximum possible for laptop spec.  Scale x1 will be faster but start to see polygons.  4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core).  5) Lilypad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken.
+
|Comments=Laptop (4GB RAM), works great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSE4 which is hardware supported, otherwise AVX1/AVX2 will see slow down.  2) Direct3D9 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again.  3) Scaling x2, which is maximum possible for laptop spec.  Scale x1 will be faster but start to see polygons.  4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core).  5) LilyPad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken.
 
|Tester=siu shan
 
|Tester=siu shan
 
}}
 
}}
Line 136: Line 139:
 
|Region=NTSC-J
 
|Region=NTSC-J
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i7-5820K @ 3.30Ghz
+
|CPU=Intel Core i7-5820K @ 3.30GHz
|GPU=Nvidia GTX 960 2GB
+
|GPU=NVIDIA GeForce GTX 960 2GB
|Revision=PCSX2 git 21 04 2016 1.5.0
+
|Revision=v1.5.0 [21 04 2016]
 
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0
 
|Graphics=GSdx MSVC 19.00, SSE41 1.0.0
 
|Sound=
 
|Sound=
Line 145: Line 148:
 
|Comments=Working OK and looking good.
 
|Comments=Working OK and looking good.
 
|Tester={{ForumUser|Parotaku}}
 
|Tester={{ForumUser|Parotaku}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7 x64
 +
|CPU=Intel Core i5-3570K @ 3.40GHz
 +
|GPU=AMD Radeon HD 7950 3GB GDDR5
 +
|Revision=v1.5.0-dev-2229
 +
|Graphics=GSdx32-SSE2, D3D11 HW, 3x Native resolution
 +
|Sound=
 +
* SPU2-X (20171124000826 2.0.0) (Default)
 +
* LilyPad (20171124000826 0.12.1)
 +
|Comments=Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work.
 +
|Tester=Kashou
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=PAL
 +
|OS=Windows XP (SP3)
 +
|CPU=    Intel Core2 Quad Q9650 @ 3.00 GHz
 +
|GPU=NVIDIA GeForce GTX 560
 +
|Revision=v1.5.0 (dev-2016-03-16)
 +
|Graphics=GSdx SSE4 (2016-03-16)
 +
|Sound=
 +
* SPU2-X WinXP VS2013
 +
* LilyPad (2016-03-16)
 +
|Comments=Notes: Using Custom resolution, like 1920x1080 will make the detailed shadows buggy, so always use 1x 2x 4x... Native resolution. Random battle slowdowns occur, like most of the people have reported. Using Native resolution doesn't cure it fully: slowdowns can still be as high as 10 FPS at some places. This game is surprisingly smooth with Software rendering (with Rendering threads=3): no slowdowns on random battles. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=2 & VU=1, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: Native (Required for slow random battles, otherwise runs very smoothly @ 4x Native.), 8-bit=OFF, BF=Forced, HW-hacks: OFF, Logarithmic Z=ON, AC=ON. (Extra notes: Detailed shadows hate anisotropic filtering. FXAA has a huge impact on performance for this game. After disabling it, I was able to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.)
 +
|Tester=Titus03
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 7
 +
|CPU=Intel Dual-Core E5500 @ 2.80 GHz
 +
|GPU=AMD Radeon R7 360
 +
|Revision=v1.5.0-dev-2267
 +
|Graphics=GSdx SSE2
 +
|Sound=
 +
* SPU2-X
 +
* ?
 +
|Comments=Speed through 100% to 55% using hardware mode, if i change to software mode fps drops 30%, example if speed is 100% drops to 70%, played at custom resolution 1920x1080, i don't have problem with massive slowdown with shiny textured shadows (known issue), like Titus03 said playing using this resolution detailed shadow became buggy but nothing serious.
 +
|Tester=Charl9576
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10 Pro
 +
|CPU=Intel Core i5-3570
 +
|GPU=NVIDIA Geforce GTX 1050
 +
|Revision=v1.5.0-dev-2387
 +
|Graphics=GSdx MSVC 19.0 SSE4.1/AVX, OpenGL (Hardware)
 +
|Sound=
 +
* SPU2-X
 +
* LilyPad
 +
|Comments=Flawless, full speed emulation at 4x native resolution. When using Large Framebuffer Half-pixel offset in Advanced Settings and Hacks must be set to Special (Texture) to accurately render the framebuffer effect when entering battle, otherwise the framebuffer will swim up to the upper left corner.
 +
|Tester=SkipSandwich
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-U
 +
|OS=Windows 10
 +
|CPU=Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz
 +
|GPU=Intel HD Graphics 4000
 +
|Revision=v1.5.0-dev-2767-g93f1dc280
 +
<spoiler show="Settings" hide="Hide">
 +
* Speedhacks: (leave anything not listed as Default especially if it's recommended)
 +
** EE Cyclerate: -1
 +
** EE Cycle Skipping: 0
 +
** MTVU (Multi-Threaded microVU1): ON (only use if you have 3+ cores)
 +
</spoiler>
 +
|Graphics=GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0
 +
<spoiler show="Settings" hide="Hide">
 +
* GSdx Settings (anything not listed is default or off)
 +
** Renderer: Direct3D11 (Hardware)
 +
** Adapter: Intel(R) HD Graphics 4000
 +
** Interlacing (F5): Auto
 +
** Texture Filtering: Bilinear (PS2)
 +
** Large Framebuffer: ON
 +
** Internal Resolution: 2x Native (~720p)
 +
** Enable HW Hacks: ON
 +
* Advanced Settings and Hacks (anything not listed is default or off)
 +
** Texture Offsets X: 500 Y: 500
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* LilyPad 0.12.1
 +
|Comments=BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN AND USE RENDERER LISTED OR CARPETS AND OTHER TEXTURES LIKE IT WILL GLITCH OUT!
 +
You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)
 +
|Tester=Awcomeon15
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
Line 155: Line 247:
 
|CPU=?
 
|CPU=?
 
|GPU=?
 
|GPU=?
|Revision=1736
+
|Revision=0.9.6 beta r1736
 
|Graphics=ZZogl 182
 
|Graphics=ZZogl 182
 
|Sound=Peops SPU  
 
|Sound=Peops SPU  
 
|Comments=FPS: 55, GameFix for Persona 4
 
|Comments=FPS: 55, GameFix for Persona 4
 
|Tester=188.134.4.34
 
|Tester=188.134.4.34
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Linux mint 20.1 kernel 5.8
 +
|CPU=intel core i7 9750H
 +
|GPU=gtx 1650 mobile
 +
|Revision=1.6
 +
|Graphics=GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]
 +
|Sound=SPU2-X
 +
|Comments=proprietary nvidia 465 drivers
 +
|Tester=DenseOnion
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
 +
  
  
Line 167: Line 272:
 
* Original names: '''ペルソナ4''' (SLPM-66978) & (SLPM-74278), '''여신전쟁 페르소나 4''' (SCKA-20132)
 
* Original names: '''ペルソナ4''' (SLPM-66978) & (SLPM-74278), '''여신전쟁 페르소나 4''' (SCKA-20132)
 
* Also known as '''Persona 4''' (JP)
 
* Also known as '''Persona 4''' (JP)
 +
  
 
==Known Issues==
 
==Known Issues==
 
{{Issue
 
{{Issue
|IssueName=Massive Slowdown with Shiny Textured Shadows
+
|IssueName=Massive slowdown with shiny textured shadows
 
|IsFixed=0
 
|IsFixed=0
|IssueLevel=1
+
|IssueLevel=-1
|Description=When multiple (or a single) shadow with shiny textures appear on screen during battle, the FPS and game speed will drop significantly.
+
|Description=When a shadow with shiny textures appears onscreen during battle, the FPS will drop significantly. It is more GPU intensive.
|Workaround=Software mode can temporarily alleviate this if the user has a good enough CPU to run Persona 4 full speed.
+
|Workaround=Use a better GPU, alternatively switch to Software mode by pressing the F9 key.
 
}}
 
}}
 +
  
 
==The gallery==
 
==The gallery==
Line 184: Line 291:
 
File:Shin_Megami_Tensei_Persona_4_Forum_2.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)
 
File:Shin_Megami_Tensei_Persona_4_Forum_2.jpg|Shin Megami Tensei: Persona 4 (SLUS 21782)
 
</gallery>
 
</gallery>
 +
  
 
{{Megami Tensei series}}
 
{{Megami Tensei series}}

Latest revision as of 20:57, 7 June 2021

Shin Megami Tensei: Persona 4
Persona4frontbox.jpg
Game general and emulation properties:
CERO rating: B
ESRB rating: M (Alcohol Reference, Animated Blood, Language, Partial Nudity, Sexual Themes, Violence)
PEGI rating: 16+ (Violence, Drugs)
OFLC rating: M
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-55474 & SLUS-21782 & NPUD-21782
Japanese: SLPM-66978 & SLPM-74278
Korean: SCKA-20132
Region NTSC-U:
Serial numbers: SLUS-21782
SLUS-28069 (Trade Demo)
NPUD-21782 (PS2 Classics)
Release date: December 9, 2008
April 8, 2014 (PS2 Classics)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-55474
Release date: March 12, 2009 (Australia)
March 13, 2009
CRCs: 117D1977
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66978
SCKA-20132
SLPM-74278 (PlayStation 2 the Best)
Release date: July 10, 2008
October 31, 2008 (Korea)
July 2, 2010 (Korea, BigHit Series)
August 5, 2010 (PlayStation 2 the Best)
CRCs: 5132BBDF (Korean)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, KO, US), Square Enix (AU, EU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic90/100
Game description: Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Quad @ 2.2 GHz
  • NVIDIA GeForce 8800 GT
0.9.6 beta r1888 GSdx 1736
  • SPU2-X 1.2.0
  • Lilypad (1388) 0.10.0
FPS: 60, x1.5, IOP2x, INTC Sync, Idle Loop, GameFix for Persona 4. only one boss had FPS drop KabooZ
PAL ?
  • Intel Core2 Quad Q9400 @ 2.66 GHz
  • NVIDIA GeForce 9600 GT 1GB
0.9.6 beta r3876 GSdx 3693
  • SPU2-X (3702) 1.4.0
  • LilyPad (3878) 0.10.0
This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes. 71.33.4.123
NTSC-U Windows
  • Intel Core i5 2500K @ 4.3GHz
  • NVIDIA GeForce 9800 GTX+
1.0.0 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Recommended, MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues
NTSC-J (KOR) ?
  • ?
  • ?
0.9.8 r5150 GSdx 5150
  • SPU2-X ?
  • LilyPad ?
? Penandlim
NTSC-U Windows
  • Intel Core i5 750 @ 2.67GHz (3.0GHz OC)
  • AMD Radeon HD 5850 1GB
1.3.0 Git [2014/06/07] GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60FPS in GSdx Hardware mode without any issues.
NTSC-U Windows 7 SP1
  • Intel Core i5-2410M @ 2.50GHz
  • Intel HD Graphics 3000
PCSX2 1.4.0 GSdx
  • SPU2-X (default)
  • LilyPad (default)
Laptop (4GB RAM), works great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSE4 which is hardware supported, otherwise AVX1/AVX2 will see slow down. 2) Direct3D9 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again. 3) Scaling x2, which is maximum possible for laptop spec. Scale x1 will be faster but start to see polygons. 4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core). 5) LilyPad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken. siu shan
NTSC-J Windows
  • Intel Core i7-5820K @ 3.30GHz
  • NVIDIA GeForce GTX 960 2GB
v1.5.0 [21 04 2016] GSdx MSVC 19.00, SSE41 1.0.0
  • SPU2-X (20160421210717) 2.0.0
  • LilyPad (20160421210717) 0.11.0
Working OK and looking good.
NTSC-U Windows 7 x64
  • Intel Core i5-3570K @ 3.40GHz
  • AMD Radeon HD 7950 3GB GDDR5
v1.5.0-dev-2229 GSdx32-SSE2, D3D11 HW, 3x Native resolution
  • SPU2-X (20171124000826 2.0.0) (Default)
  • LilyPad (20171124000826 0.12.1)
Runs great, occasional slowdowns. A lot less random stuttering with the legacy superVU recompiler (V0 & V1) instead of microVU. Only default speedhacks. I don't know if SSE2 or SSE41 matters on the GS, I just chose one at random because AVX2 didn't work. Kashou
PAL Windows XP (SP3)
  • Intel Core2 Quad Q9650 @ 3.00 GHz
  • NVIDIA GeForce GTX 560
v1.5.0 (dev-2016-03-16) GSdx SSE4 (2016-03-16)
  • SPU2-X WinXP VS2013
  • LilyPad (2016-03-16)
Notes: Using Custom resolution, like 1920x1080 will make the detailed shadows buggy, so always use 1x 2x 4x... Native resolution. Random battle slowdowns occur, like most of the people have reported. Using Native resolution doesn't cure it fully: slowdowns can still be as high as 10 FPS at some places. This game is surprisingly smooth with Software rendering (with Rendering threads=3): no slowdowns on random battles. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=2 & VU=1, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: Native (Required for slow random battles, otherwise runs very smoothly @ 4x Native.), 8-bit=OFF, BF=Forced, HW-hacks: OFF, Logarithmic Z=ON, AC=ON. (Extra notes: Detailed shadows hate anisotropic filtering. FXAA has a huge impact on performance for this game. After disabling it, I was able to gain the missing 10 FPS and now the game runs very smoothly with 2x Native resolution all the time.) Titus03
NTSC-U Windows 7
  • Intel Dual-Core E5500 @ 2.80 GHz
  • AMD Radeon R7 360
v1.5.0-dev-2267 GSdx SSE2
  • SPU2-X
  • ?
Speed through 100% to 55% using hardware mode, if i change to software mode fps drops 30%, example if speed is 100% drops to 70%, played at custom resolution 1920x1080, i don't have problem with massive slowdown with shiny textured shadows (known issue), like Titus03 said playing using this resolution detailed shadow became buggy but nothing serious. Charl9576
NTSC-U Windows 10 Pro
  • Intel Core i5-3570
  • NVIDIA Geforce GTX 1050
v1.5.0-dev-2387 GSdx MSVC 19.0 SSE4.1/AVX, OpenGL (Hardware)
  • SPU2-X
  • LilyPad
Flawless, full speed emulation at 4x native resolution. When using Large Framebuffer Half-pixel offset in Advanced Settings and Hacks must be set to Special (Texture) to accurately render the framebuffer effect when entering battle, otherwise the framebuffer will swim up to the upper left corner. SkipSandwich
NTSC-U Windows 10
  • Intel(R) Core(TM) i5-3340M CPU @ 2.70GHz
  • Intel HD Graphics 4000
v1.5.0-dev-2767-g93f1dc280
GSdx 20181216203205 (MSVC 19.00 SSE2/AVX) 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 1.60, RAM: 8GB DDR3, definitely playable at 720p, MAKE SURE YOUR PLAYING ON THE REVISON LISTED (or above) OR THE INTRO AND ANIMATED CUTSCENES (FMVs) WILL SLOWDOWN AND USE RENDERER LISTED OR CARPETS AND OTHER TEXTURES LIKE IT WILL GLITCH OUT!

You can play this game in Widescreen but DON'T use Widescreen Patches just go into the Window Settings or GS Window and change the Aspect Ratio to Widescreen (16:9)

Awcomeon15


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.6 beta r1736 ZZogl 182 Peops SPU FPS: 55, GameFix for Persona 4 188.134.4.34
NTSC-J Linux mint 20.1 kernel 5.8
  • intel core i7 9750H
  • gtx 1650 mobile
1.6 GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2] SPU2-X proprietary nvidia 465 drivers DenseOnion


Trivia

  • Original names: ペルソナ4 (SLPM-66978) & (SLPM-74278), 여신전쟁 페르소나 4 (SCKA-20132)
  • Also known as Persona 4 (JP)


Known Issues

Massive slowdown with shiny textured shadows

  • Type: Note (not an issue)
  • Description: When a shadow with shiny textures appears onscreen during battle, the FPS will drop significantly. It is more GPU intensive.
  • Workaround: Use a better GPU, alternatively switch to Software mode by pressing the F9 key.


The gallery


Public compatibility forum links