Difference between revisions of "Ratchet & Clank: Going Commando"

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<!-- NTSC-U props -->
 
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|NTSCU            = 1
 
|NTSCU            = 1
|serialsNTSCU      =
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|serialsNTSCU      = SCUS-97268
|CRCsNTSCU        =
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|CRCsNTSCU        = 38996035
 
|releasedateNTSCU  = November 11, 2003
 
|releasedateNTSCU  = November 11, 2003
 
|statusNTSCU      = 2
 
|statusNTSCU      = 2
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{{TestingHeader|OS=Windows}}
 
{{TestingHeader|OS=Windows}}
 
{{TestingEntry
 
{{TestingEntry
|Status=?
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|Status=2
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|Region=NTSC/PAL
 
|OS=?
 
|OS=?
 
|CPU=Core i5 @ 4,5 Ghz
 
|CPU=Core i5 @ 4,5 Ghz
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|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps  
 
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps  
 
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
 
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
|Tester=?
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|Tester=Mkav
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}}
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{{TestingEntry
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|Status=2
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|Region=NTSC-U
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|OS=Windows 7
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|CPU=i5 460M @2.53GHz
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|GPU=ATI Mobility Radeon HD 5650
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|Revision=1.3.0-20140805121745
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|Graphics=GDSX
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|Sound=SPU2-X
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|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
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|Tester=Clank
 
}}
 
}}
 
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<!-- Remove comment signs and add issues here -->
 
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
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==Known Issues==
 
==Known Issues==
 
 
{{Issue
 
{{Issue
|IssueName=
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|IssueName=Broken textures
|IsFixed=
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|IsFixed=0
|IssueLevel=
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|IssueLevel=0
|Description=
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|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
|Workaround=
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|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
 
}}
 
}}
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Revision as of 08:40, 15 August 2014

Ratchet & Clank: Going Commando
Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97268
Release date: November 11, 2003
CRCs: 38996035
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51607
Release date: November 21, 2003
CRCs: 2F486E6F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: December 11, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: The exciting sequel to Ratchet & Clank!!!


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC/PAL ?
  • Core i5 @ 4,5 Ghz
  • GTX 570
0.9.9 r5347 GSDX HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps

•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth

Mkav
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.


See Also