Ratchet & Clank: Difference between revisions
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|gameinfo = Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg. | |gameinfo = Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Ratchet_and_Clank_(video_game) Link] | |wikipedia = [http://en.wikipedia.org/wiki/Ratchet_and_Clank_(video_game) Link] | ||
|reviewlinks = [http://www. | |reviewlinks = [http://www.metacritic.com/game/playstation-2/ratchet-clank Metacritic] | ||
|reviewscore = | |reviewscore = 88/100 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 |
Revision as of 16:53, 17 November 2014
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 88/100
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
? | ? |
|
1.2.1 | GSDX 1.2.1 |
|
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1 | OmegaNull |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
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