Ratchet & Clank: Difference between revisions
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|Status=2 | |Status=2 | ||
|Region=PAL | |Region=PAL | ||
|OS= | |OS=? | ||
|CPU= | |CPU=Core i5 2500k @ stock settings | ||
|GPU= | |GPU=MSI GTX 470 Hawk @ 758 core | ||
|Revision= | |Revision=r4600 | ||
|Graphics=GSDX | |Graphics=GSDX r4643 0.1.16 | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X r4600m 1.4.0 | ||
* | * LilyPad r4510 0.10.0 | ||
|Comments= | |Comments=BIOS: scph70004, | ||
|Tester= | * Fully playable aside from garbage textures and models at a small distance. | ||
* The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit. | |||
* Can be slightly GPU heavy at parts where a lot is on-screen. | |||
|Tester=Lagahan | |||
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{{TestingEntry | {{TestingEntry | ||
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|Tester={{ForumUser|oxguy3}} | |Tester={{ForumUser|oxguy3}} | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=PAL | |Region=PAL | ||
|OS= | |OS=Windows | ||
|CPU=Core | |CPU=Intel Core i7 @ 3.8Ghz | ||
|GPU= | |GPU=Nvidia GTX 570 1368MB | ||
|Revision= | |Revision=1.1.0 r5829 | ||
|Graphics=GSDX | |Graphics=GSDX | ||
|Sound= | |Sound= | ||
* SPU2-X | *SPU2-X | ||
* | *? | ||
|Comments= | |Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal) | ||
|Tester={{ForumUser|refraction}} | |||
|Tester= | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry |
Revision as of 15:56, 31 May 2015
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 88/100
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r4600 | GSDX r4643 0.1.16 |
|
BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The wierd colored models can be fixed by setting GSDX to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps, | |
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal) | |
? | ? |
|
1.2.1 | GSDX 1.2.1 |
|
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using vs 1.2.1 | OmegaNull |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
NTSC USA V2.2 | Windows 8.1 |
|
1.3.0 | GDSX | SPU2-X | Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) | Apihl1000 |
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
The gallery
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCES 50916)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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