Ratchet: Deadlocked

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Ratchet: Deadlocked
R&C-DBA.jpeg
NTSC-U Boxart
Game general and emulation properties:
Progressive scan supported
CPU intensive game
Software rendering only
Region NTSC-U:
Serial numbers: SCUS-97465
SCUS-97487 (Public Beta v.1)
SCUS-97485 (Regular Demo)
Release date: October 25, 2005
2006 (Greatest Hits)
CRCs: 9BFBCD42
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53285
SCES-53285/P (Platinum)
SCES-52385/P (Platinum: The Best of PlayStation 2)
Release date: November 18, 2005
November 24, 2005
May 12, 2006 (Platinum)
June 1, 2006 (Platinum)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SCAJ-20157
SCPS-15100
SCKA-20060
SCPS-19321 (PlayStation 2 the Best)
SCPS-19328 (PlayStation 2 the Best Reprint)
SCPS-15099
Release date: November 22, 2005
November 23, 2005
January 26, 2006
June 29, 2006 (PlayStation 2 the Best)
July 5, 2007 (PlayStation 2 the Best Reprint)
August 10, 2007 (BigHit Series)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 81
Game description: Play as Ratchet when he gets kidnapped and he's forced to take part in mysterious arena battles to survive!!!



Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-3630QM @ 2.4GHz
  • Intel HD Graphics 4000
1.0.0 (r5350) GSdx r5324 0.1.16
  • SPU2-X r5350 2.0.0
  • LilyPad r5382 0.11.0
BIOS: USA v1.60 ,

• Enabled speedhacks: EE cyclerate (2), VU cycle stealing (1) • With the above in mind, it runs full speed 60 fps most of the time, but drops down to 40-50 fps when many things onscreen (bolts, enemies, etc).

Bluehayate
NTSC-U Windows
  • Intel Core i7 @ 3.4GHz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 50% speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U Windows 8.1
  • Intel Core i7 @ 2.5GHz
  • Nvidia GTX 860M 2GB Vram
1.2.1 GSDX 10 SPU2-X r5830 2.0.0 This game is playable. It lags on even the best computers and the textures completely glitch. RobertasACDC
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GSdx SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank


Trivia

  • Japanese name: ラチェット&クランク4th ギリギリ銀河のギガバトル (SCPS-15100), ラチェット&クランク4th ギリギリ銀河のギガバトル PlayStation®2 the Best (SCPS-19321) & (SCPS-19328)
  • Also known as Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle (JP, AS), Ratchet: Gladiator (EU, AU)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Broken textures

  • Status: Active
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links