NHL Hitz 2003: Difference between revisions
Found a fix (on my particular setup) for the after-goal framerate issues
m (small fix) |
(Found a fix (on my particular setup) for the after-goal framerate issues) |
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* '''Type:''' Defect | * '''Type:''' Defect | ||
* '''Affected Game Versions:''' All versions | * '''Affected Game Versions:''' All versions | ||
* '''Description:''' | * '''Description:''' When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip | ||
* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is | * down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is | ||
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky. | * NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky. | ||
* '''Solution:''' | * '''Solution:''' On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. | ||
* Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering. |