NHL Hitz 2003
Game review links: : 8.2/10, : 82/100
Game description: In the world of NHL Hitz 20-03, hard-checking and highlight-reel action is common. This year's installment in the action-packed NHL Hitz series showcases three-on-three gameplay with players who leap, glide, check, pass, and score on defenders. New features include a deeper New Season mode, player trades, a playoff tree, and official NHL awards. The game also boasts bigger, stronger, and faster players, plus improved goalie logic, behavior, animations, and control, making it tougher to score.
||r5350||GSDX 0.1.16 (r5334 AVX and SSE4)||
||BIOS: USA V2 (14/06/2004), HACKS: MTVU, Plays at solid 60 excluding errors below causing some framerate dip||Jschultz1|
||1.1.0 r5452||GSdx 5442 SSE41||
||Runs above full speed.|
- Also known as NHL Hitz 20-03
- Status: Active
- Type: Minor
- Description: When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
- Workaround: On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.