NHL Hitz 2003: Difference between revisions

Jump to navigation Jump to search
Found a fix (on my particular setup) for the after-goal framerate issues
m (small fix)
(Found a fix (on my particular setup) for the after-goal framerate issues)
Line 40: Line 40:
* '''Type:''' Defect
* '''Type:''' Defect
* '''Affected Game Versions:''' All versions
* '''Affected Game Versions:''' All versions
* '''Description:''' At (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip
* '''Description:''' When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip
* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
* '''Solution:''' More of a workaround, but SSE4 seems to help the after-goal FPS hit a little. Still have to test with other settings.
* '''Solution:''' On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems.
* Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.
4

edits

Navigation menu