NHL Hitz 2003: Difference between revisions

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(Found a fix (on my particular setup) for the after-goal framerate issues)
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==Known Issues==
==Known Issues==
* '''Type:''' Defect
 
* '''Affected Game Versions:''' All versions
{{Issue
* '''Description:''' When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip
|IssueName=Slowdowns
* down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is
|IsFixed=0
* NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
|IssueLevel=0
* '''Solution:''' On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems.
|Description=When using hardware rendering, at (some) faceoffs (generally at the beginning of the game) and after goals, the framerate can dip down into the mid 40s - however, once the actual gameplay starts again, the framerate jumps back to 60 - the game is NOT maxing out my hardware during framerate dips. Also, player shadows look a little wonky.
* Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.
|Workaround=On my particular setup, using the software renderer with 5 additional threads (using all 8 cores) fixes the framerate problems. Again, this is odd, since neither my GPU or CPU is being maxed out when using hardware rendering.
}}
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