Metal Gear Solid 3: Subsistence: Difference between revisions
Metal Gear Solid 3: Subsistence (view source)
Revision as of 21:24, 15 November 2015
, 15 November 2015→Known Issues
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** Blending Unit Accuracy: Use Basic and above. | ** Blending Unit Accuracy: Use Basic and above. | ||
** Software mode (F9) (Old method). | ** Software mode (F9) (Old method). | ||
|IssueName=Screen Artifacts in OpenGL (Hardware) | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Artifacts flicker across the screen in OpenGL. | |||
|Workaround=In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts. | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}} | *[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}} |