Metal Gear Solid 3: Subsistence: Difference between revisions

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eh... probably not in the trivia (PCSX2 issue)... You've already put it to your test comments...
(added another game profile)
m (eh... probably not in the trivia (PCSX2 issue)... You've already put it to your test comments...)
(12 intermediate revisions by 6 users not shown)
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small>
|serialsPAL        = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small>
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
}}
{{TestingEntry
{{TestingEntry
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
* '''Shader Configuration:'''
** FXAA: no
** FXAA: no
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0 SCP (r5875)
* LilyPad 0.11.0 SCP (r5875)
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. Used a pressure-sensitive-r2/l2-only controller, made palatable by reducing the 'o' sensitivity to .470--this means you can't slit throats, but are able to interrogate. Some weapons (AK, other similar rifles) you can't do the 'aim by half pressing square' function, but handguns and sniper rifles and most every other weapon is fine, which is an ok trade-off. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). To get around this, I also set up the 'tab for auto' functionality, but set auto to be at 100% speed (so it isn't turbo), but enabled the setting for frame skipping while doing turbo (the default 2 per 2 is the only one I found to work); then, during some slow video scenes, hitting tab would speed it up nicely. Some video scenes get frozen, however (audio continues), so you have to keep clicking tab until you jump back into the correct frame stream. Skipdraw 1 and 2 worked pretty well, I went for 2 to be a bit more aggressive, I think I remember 3 creating issues. Most of the game played perfectly smoothly, but after you get to groznjy grad, many sections start going more like 90%... You will notice, however, that turning the camera to face away from the huge base, or away from the shagohod, or to the ground, will cause the speed to go back up to 100% (fewer polygons being rendered to your screen, less trig being thrown at the processor I guess). But it's playable. For the videos... You can get most of them to work well enough, but the slow mo effect really kills the cinematic sense of the game for videos, so I'd switch over to youtube and watch the scene there if that starts happening, honestly. (I had a first time watcher, girlfriend, and wished I'd done that for the intro, which is particularly demanding and nice--I absolutely switched to youtube for the end of the game, because I'll be damned if I'd let that be ruined, and it was definitely the right call). This laptop is almost able to pull it off, and/or pcsx2 is almost able to pull it off. Just as a note, though, MGS V (native PC) runs perfectly on this laptop on low settings and is gorgeous, so if you get too frustrated, switch over to that!
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].
|Tester=fintip
|Tester=fintip
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Debian 10
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
* Enable fast DVD: Yes
* MTVU: Yes
</spoiler>
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Half-pixel Offset: Normal (Vertex)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 1.3.0
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.
|Tester=Ratchet66
}}
{{TestingFooter}}




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* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.




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{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use Software mode (Press F9)
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)
|AffectedVersions=OpenGL
|AffectedVersions=OpenGL
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Artifacts flicker across the screen in OpenGL.
|Description= Artifacts flicker across the screen in OpenGL and DX11.
|Workaround=In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}


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}}
}}


{{Issue
|IssueName=Framedrops
|IsFixed=0
|IssueLevel=-1
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance.
|Workaround=Disable MTVU Hack.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
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