Metal Gear Solid 3: Subsistence: Difference between revisions
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Fixed issues
m (eh... probably not in the trivia (PCSX2 issue)... You've already put it to your test comments...) |
RedDevilus (talk | contribs) (Fixed issues) |
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== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware) | |IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware) | ||
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}} | }} | ||
{{Issue | |||
|IssueName=Framedrops | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance. | |||
|Workaround=Disable MTVU Hack. | |||
}} | |||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName=Incorrect Blending | |IssueName=Incorrect Blending | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=No post-processing | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright. | ||
|Workaround= | |Workaround=Use the latest 1.5.0 dev builds and up. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |