Metal Gear Solid 3: Subsistence: Difference between revisions

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Fixed issues
m (eh... probably not in the trivia (PCSX2 issue)... You've already put it to your test comments...)
(Fixed issues)
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=No post-processing
|IsFixed=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds.
}}
{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)
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}}
}}


{{Issue
|IssueName=Framedrops
|IsFixed=0
|IssueLevel=-1
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance.
|Workaround=Disable MTVU Hack.
}}
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Incorrect Blending
|IssueName=Incorrect Blending
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{{Issue
{{Issue
|IssueName=Framedrops
|IssueName=No post-processing
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance.  
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Disable MTVU Hack.
|Workaround=Use the latest 1.5.0 dev builds and up.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
ninja
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