Metal Gear Solid 3: Subsistence: Difference between revisions

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Let's leave the fixed issue for posterity; decreased severity of disabled by default pp issue
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small>
|serialsPAL        = SLES-82042 <small>(Disc 1, Subsistence Disc, France, UK, AU)</small><br />SLES-82043 <small>(Disc 2, Persistence Disc, France, UK, AU)</small><br />SLES-82050 <small>(Disc 3, Existence Disc, France, UK, AU)</small><br />SLES-82044 <small>(Disc 1, Subsistence Disc, Italy)</small><br />SLES-82045 <small>(Disc 2, Persistence Disc, Italy)</small><br />SLES-82051 <small>(Disc 3, Existence Disc, Italy)</small><br />SLES-82046 <small>(Disc 1, Subsistence Disc, Germany)</small><br />SLES-82047 <small>(Disc 2, Persistence Disc, Germany)</small><br />SLES-82052 <small>(Disc 3, Existence Disc, Germany)</small><br />SLES-82048 <small>(Disc 1, Subsistence Disc, Spain)</small><br />SLES-82049 <small>(Disc 2, Persistence Disc, Spain)</small><br />SLES-82053 <small>(Disc 3, Existence Disc, Spain)</small><br />TLES-82043 <small>(Online Beta Trial Disc v0.01)</small>
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
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|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.
|Comments=BIOS: USA 2.30, Finally got my DS3 controller to work properly with this game. The game runs fine aside from the few known issues with graphics. Requires a powerful computer to run at full speed. I used Skipdraw 1 to deal with a massive drop in frame rates whenever 'Stealth Camouflage' was being used. Using Skipdraw 1 did not cause any further weird side-effects in the rest of the game. As mentioned, the DS3 controller is pretty much a must-have for this game. Using the SCPToolkit, the pressure sensitive buttons worked perfectly fine after some minor adjustments to the sensitivity itself in LilyPad's configuration page. (I set the Circle button to 0.600, because it was still a bit too sensitive and I ended up killing soldiers whom were taken in a chokehold. After setting it to 0.600 it worked perfect). Each controller has different calibration ranges for the buttons, so always check and see which sensitivity works best for your controller.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=
Intel Core i7-6600U @ 2.6 - 3.4 GHz
|GPU=HD520 (built in, uses system ram, I have 16GB)
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 11 (included)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Native
* Texture Filtering: Bilinear (PS2)
* Interlacing: Auto / None (sometimes none seemed to help)
* Allow 8 bit textures: ✓
* Anisotropic Filtering: 16x
* CRC Hack Level: Automatic
* '''Shader Configuration:'''
** FXAA: no
** Shade Boost: no
* '''Hardware Hacks:'''
** Skipdraw: played with 1 and 2
* Fast Texture Invalidation: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0 SCP (r5875)
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].
|Tester=fintip
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use Software mode (Press F9)
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Artifacts flicker across the screen in OpenGL.
|Description= Artifacts flicker across the screen in OpenGL.
|Workaround=In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}


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