Metal Gear Solid 3: Subsistence: Difference between revisions

Jump to navigation Jump to search
m
1 revision imported
No edit summary
m (1 revision imported)
 
(36 intermediate revisions by 12 users not shown)
Line 6: Line 6:
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater#Subsistence Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/928437-metal-gear-solid-3-subsistence Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2006/03/10/metal-gear-solid-3-subsistence IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-subsistence Metacritic]|94/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-3-subsistence-review/1900-6145929/ GameSpot]|9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs3sub_ps2 Eurogamer]|9/10}}
|gameinfo          = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.
|gameinfo          = Metal Gear goes online for the first time in Metal Gear Solid 3 Subsistence! Players can battle or team up with up to 7 other friends for online dominance. Featuring different gameplay modes, new camera system, and robust online play, Subsistence is the game that gives players a brand new Metal Gear experience. Includes MGS3 Snake Eater and all new Online Modes, including Death Match, Team Death Match, Sneaking Mission, Capture Mission, and Rescue Mission. Third Person Camera system gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, Duel Mode, and new stages for Snake vs. Monkey mini-game.
<!-- General props -->
<!-- General props -->
Line 13: Line 13:
|numberofonlineplayers = 8
|numberofonlineplayers = 8
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Strong Violence
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|ko_rating        = 18
|ko_rating        = 18
|na_rating        = M
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Language, Sexual Themes
|na_rating_text    = Blood and Gore, Intense Violence, Language, Sexual Themes
|japan_rating      = D
|japan_rating      = Z
|japan_rating_text = Love, Sexual Content, Crime, Violence
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-82044 & SLES-82045 & SLES-82051
|italian          = SLES-82044 & SLES-82045 & SLES-82051
Line 40: Line 43:
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
|releasedatePAL    = October 6, 2006<br />October 13, 2006 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    = 2
|macstatusPAL      =  
|macstatusPAL      =  
<!-- NTSC-J props -->
<!-- NTSC-J props -->
Line 135: Line 138:
|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.5.0 (dev-2162 g8c37418e4)
|Revision=v1.5.0 (dev-2162 g8c37418e4)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
Line 141: Line 144:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
Line 154: Line 157:
* '''Hardware Hacks:'''
* '''Hardware Hacks:'''
** Skipdraw: 1
** Skipdraw: 1
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 169: Line 172:
|GPU=HD520 (built in, uses system ram, I have 16GB)
|GPU=HD520 (built in, uses system ram, I have 16GB)
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
Line 175: Line 178:
** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 11 (included)
|Graphics=GSdx 11 (included)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Native
* Internal Resolution: Native
Line 191: Line 194:
** Skipdraw: played with 1 and 2
** Skipdraw: played with 1 and 2
* Fast Texture Invalidation: ✓
* Fast Texture Invalidation: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 197: Line 200:
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].
|Comments=BIOS: USA. Note that playing using 1.4 gave _much_ worse performance. The game runs reasonably, considering this is not a gaming rig, but the videos sometimes slow down to 60% (or even lower). Skipdraw 1 and 2 worked pretty well. See [[Talk:Metal Gear Solid 3: Subsistence#Additional information|my config info]].
|Tester=fintip
|Tester=fintip
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11 x64
|CPU=AMD Ryzen 5 3500X @ 4.10 GHz
|GPU=AMD Radeon RX 580 8GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0 AVX2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: Europe v2.50; running on D3D11 hardware at 4x native with external shader and ReShade with little to no problems whatsoever.
|Tester=Vieltoor
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Debian 10
|CPU=?
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=?
|Revision=1.6.0
|Graphics=?
<!--
|Sound=?
* Enable fast DVD: Yes
|Comments=?
* MTVU: Yes
|Tester=?
-->
|Graphics=GSdx 1.2.0 AVX2
<!--
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Half-pixel Offset: Normal (Vertex)
-->
|Sound=
* SPU2-X 2.0.0
* OnePAD 1.3.0
|Comments=Runs at full speed except in areas with a lot of water. Lowering the resolution helps in these cases. The legacy OnePAD plugin must be used because the new one does not allow remapping controller buttons.
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->




Line 223: Line 249:
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* The game controls depend on the square and circle buttons being analog. You can remap them to the left and right controller triggers respectively.




== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=Screen Artifacts in OpenGL (Hardware) and DX 11 (Hardware)
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description= Artifacts flicker across the screen in OpenGL and DX11.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}


{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IssueName=Blurry cutscenes
|AffectedVersions=OpenGL
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description= Artifacts flicker across the screen in OpenGL.
|Description= When the game attempts to blur the foreground it instead blurs the whole screen.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
|Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion."  This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now.
}}
}}


{{Issue
|IssueName=Text cutoff
|IsFixed=0
|IssueLevel=0
|Description=When picking up items, the text describing the item is cut off and some letters flicker.
|Workaround=Disable "Instant VU1".
}}
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Incorrect Blending
|IssueName=Incorrect Blending
Line 254: Line 289:


{{Issue
{{Issue
|IssueName=Framedrops.
|IssueName=No post-processing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds and up.
}}
 
{{Issue
|IssueName=Framedrops
|IsFixed=1
|IssueLevel=-1
|IssueLevel=-1
|Description=Sometimes the MTUV Hack can hurt the performance.  
|Description=Sometimes In extremly rare cases the MTVU Hack can hurt the performance.  
|Workaround=Disable MTVU Hack.
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.
}}
 
{{Issue
|IssueName=Metal Gear and Metal Gear 2 screen is stuck
|IsFixed=1
|IssueLevel=0
|Description=While standing still the whole screen is stuck ie. projectiles are not moving and MG2 radar dots are updating erratically.
|Workaround= Fixed as of at least 1.7.4892, use that or set "Texture Preloading" to "None".
}}
}}


67,565

edits

Navigation menu