Metal Gear Solid 3: Subsistence: Difference between revisions

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|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=v1.5.0 (dev-2162 g8c37418e4)
|Revision=v1.5.0 (dev-2162 g8c37418e4)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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* '''Hardware Hacks:'''
* '''Hardware Hacks:'''
** Skipdraw: 1
** Skipdraw: 1
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=HD520 (built in, uses system ram, I have 16GB)
|GPU=HD520 (built in, uses system ram, I have 16GB)
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
|Revision=v1.5.0-dev-2413-g6bd5afea8-windows-x86
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -1
** EE Cyclerate: -1
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 11 (included)
|Graphics=GSdx 11 (included)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Native
* Internal Resolution: Native
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** Skipdraw: played with 1 and 2
** Skipdraw: played with 1 and 2
* Fast Texture Invalidation: ✓
* Fast Texture Invalidation: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 760 2 GB
|GPU=NVIDIA GeForce GTX 760 2 GB
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Enable fast DVD: Yes
* Enable fast DVD: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Description= When the game attempts to blur the foreground it instead blurs the whole screen.
|Description= When the game attempts to blur the foreground it instead blurs the whole screen.
|Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion."  This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now.
|Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion."  This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now.
}}
{{Issue
|IssueName=Metal Gear and Metal Gear 2 screen is stuck
|IsFixed=0
|IssueLevel=1
|Description=While standing still the whole screen is stuck ie. projectiles are not moving and MG2 radar dots are updating erratically.
|Workaround=Set "Texture Preloading" to "None".
}}
}}


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|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.
|Workaround=Fixed in 1.7 793, use that or higher .Disable MTVU Hack.
}}
}}
{{Issue
|IssueName=Metal Gear and Metal Gear 2 screen is stuck
|IsFixed=1
|IssueLevel=0
|Description=While standing still the whole screen is stuck ie. projectiles are not moving and MG2 radar dots are updating erratically.
|Workaround= Fixed as of at least 1.7.4892, use that or set "Texture Preloading" to "None".
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
67,565

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