Kingdom Hearts Re: Chain of Memories

From PCSX2 Wiki
Revision as of 12:32, 9 June 2013 by Bot2345 (talk | contribs) (added some new info got rid of old noreleveant info)
Jump to navigation Jump to search
Kingdom Hearts Re: Chain of Memories

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21799
Release date: December 2, 2008
CRCs: A287DF74
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: March 29, 2007
Windows Status: Ingame
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Genre: Action RPG
Wikipedia: Link
Game review links: IGN
Game review score: 8.4/10 (IGN)
Game description: Kingdom Hearts: Chain of Memories was remade for the PlayStation 2, titled Kingdom Hearts Re:Chain of Memories. It was developed by Square Enix's fifth Product Development Division, based in Osaka, and released as the second disc of Kingdom Hearts II Final Mix+ in Japan on March 29, 2007 and as a standalone title in North America on December 2, 2008.

Test configuration on Windows:

PCSX2 version: 1.1.0 r5380
Graphics by GSdx: r5376
Sound by SPU2-X: r5317
Pad plugin is LilyPad: r5258
DVD plugin is cdvdGigaherz: r4488
BIOS version: US 01.70(25/03/2003)

Comments: Plays perfectly. No sound issues at all now and the shadows look perfect (With Alpha Hack on). Loading screens lag, but no impact to actual gameplay.

If your computer can't handle the game and it starts to lag then use EE 2 or VU 1-2. I can't be certain the game won't screw up later on but if its anything like KH1/2 then chances are it'll run just fine. Hack comments: INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

PC specs used to test the game:

CPU: Athlon II X4 630 2.80 GHz
GPU: Geforce 9800GT 1GB.

Comments: A dual core can probably run it just fine provided they have a decent enough GPU and use the standard hacks along with EE and VU stealing if needed.

Offical PCSX2 Video: YouTube

Known Issues

Bugged shadows: Lines or not realistic

Turn on alpha hack in GSdx.

Cinematic cutscenes bugged

Use software mode of GSdx or use the auto SW mode switcher gamefix.

When loading new areas sometimes you see a Sora ragdoll hovering in blackness for a split second.

Solution: Unknown, does not affect gameplay.

See also

Description taken from Wikipedia