Difference between revisions of "Kingdom Hearts II: Final Mix"

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{{infobox
 
 
{{infobox game
 
 
|image            = Kingdom_Hearts_II_Final_Mix.jpeg
 
|image            = Kingdom_Hearts_II_Final_Mix.jpeg
|caption          = Japanese box art for Kingdom Hearts II: Final Mix+
+
|caption          = Kingdom Hearts II: Final Mix NTSC-J Cover
 
|developer        = Square Enix
 
|developer        = Square Enix
|genre            = Action RPG
+
|publisher        = [[Square Enix]]
 +
|genre            = Action, RPG
 
|wikipedia        = [http://en.wikipedia.org/wiki/Kingdom_Hearts_II#Final_Mix Link]
 
|wikipedia        = [http://en.wikipedia.org/wiki/Kingdom_Hearts_II#Final_Mix Link]
|gameinfo          = Kingdom Hearts II Final Mix expands on the original Kingdom Hearts II with new features and plot elements.
+
|gameinfo          = ''Kingdom Hearts II Final Mix'' improvements over the original, [[Kingdom Hearts II]], include an English voice cast, tweaks in all difficulty modes and a new "Serious Mode" difficulty, new areas and redesigned navigation maps, new scenes from the Japanese Manga, new boss battles against the mysterious Organization XIII, one of the fights that was a cut-scene in the original is now playable, and all censored parts of the game are no longer censored.
 +
|gamefaqslink      = [http://www.gamefaqs.com/ps2/935702-kingdom-hearts-ii-final-mix- Link]
 +
|widescreenpatch  = 1
 +
|japan_rating      = A
 +
|japanese          = SLPM-66675 & SLPM-55020 &  SE-W0004 &  SLPM-55021
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
|NTSCU            =
+
|NTSCU            = 0
 
|serialsNTSCU      =
 
|serialsNTSCU      =
 
|CRCsNTSCU        =
 
|CRCsNTSCU        =
Line 17: Line 20:
 
|macstatusNTSCU    =
 
|macstatusNTSCU    =
 
<!-- PAL props -->
 
<!-- PAL props -->
|PAL              =
+
|PAL              = 0
 
|serialsPAL        =
 
|serialsPAL        =
 
|CRCsPAL          =
 
|CRCsPAL          =
Line 26: Line 29:
 
<!-- NTSC-J props -->
 
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|NTSCJ            = 1
|serialsNTSCJ      =
+
|serialsNTSCJ      = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-55021 <small>(Ultimate Hits, disc 2)</small><br />SLPM-66675<br />SE-W0004 <small>(Limited Edition)</small>
 
|CRCsNTSCJ        = F266B00B
 
|CRCsNTSCJ        = F266B00B
|releasedateNTSCJ  = March 29, 2007
+
|releasedateNTSCJ  = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small>
 
|statusNTSCJ      = 2
 
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
+
|linuxstatusNTSCJ  = 2
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
<!-- Windows specs -->
+
}}
|pcsx2ver          = 1.0.0 (r5350)
+
 
|gsname            =  
+
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|gsver            = r5334 sse2
+
{{TestingHeader|OS=Windows}}
|soundname        = SPU-X
+
{{TestingEntry
|soundver          = 2.0.0 (r5324)
+
|Status=2
|padname          = LilyPad
+
|Region=NTSC-J
|padver            = 0.11.0 (r5282)
+
|OS=?
|dvdplugname      = cdvdGigaherz
+
|CPU=Intel Core i7 2600 RAM: 12g
|dvdplugver        = 0.8.0 (r4510)
+
|GPU=Nvidia GeForce 550 Ti GTX
|biosver          =  
+
|Revision=1.0.0 (r5350)
|hacks            = All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup.
+
|Graphics=GSDX r4600
|fpsinfo          = 55-60
+
|Sound=
|comment          = Works fine. Scaling is the main drain of the game. None of the hacks worked when I had them on except MTVU. (6x Scaling works, however 30 fps while fighting) then I set it to Scaling: 5x, game worked at full 60 fps. Also, small subtitle errors, however it's due to upscaling like the rest of the KH series. Not really noticeable, unless looked at closely.  
+
* SPU-X 1.4.0 (r4600)
 +
* LilyPad 0.10.0
 +
|Comments=All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances).
 +
|Tester=Bot2345
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=?
 +
|CPU=Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
 +
|GPU=AMD Radeon HD 4800 1GB
 +
|Revision=1.0.0 (r5350)
 +
|Graphics=GSDX r5334 sse2
 +
|Sound=
 +
* SPU-X 2.0.0 (r5324)
 +
* LilyPad 0.11.0 (r5282)
 +
|Comments=
 +
|Tester=?
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows 7 64-bit
 +
|CPU=Intel i7 4770k @ 3.5ghz
 +
|GPU=Nvidia GeForce 980 GTX 4GB
 +
|Revision=1.0.0 (r5350)
 +
|Graphics=GSdx r5350
 +
|Sound=
 +
* SPU2-X r5350
 +
* LilyPad r5350
 +
|Comments=Runs perfectly!
 +
|Tester=Paulie9990
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows 8.1
 +
|CPU=AMD FX-4350 Quad Core @4.20ghz
 +
|GPU=Sapphire AMD R9 270X
 +
|Revision=PCSX2 1.0.0
 +
|Graphics=GSdx 5334 AVX DX11
 +
|Sound=SPU2-X 2.0.0
 +
|Comments=Very good frame rate at 4x scaling, always 60fps tiny bit of lag in the Data Boss room, but everywhere is always 60fps.
 +
|Tester=Polowogs
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows
 +
|CPU=Intel Core i7 @ 3.4Ghz
 +
|GPU=Nvidia GTX 285 768MB
 +
|Revision=1.1.0 r5480
 +
|Graphics=GSdx 5442 SSE41
 +
|Sound=
 +
*SPU2-X 2.0.0
 +
*LilyPad 0.11.0
 +
|Comments=Runs above full speed.
 +
|Tester={{ForumUser|General-Plot}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows
 +
|CPU=AMD Sempron 150 @2.9Ghz
 +
|GPU=ATI Radeon HD 4200 384MB
 +
|Revision=1.1.0 r5530 (19/01/2013)
 +
|Graphics=GSDX
 +
|Sound=
 +
*SPU2-X
 +
*?
 +
|Comments=EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status
 +
|Tester={{ForumUser|KurosakiUzamaki-01}}
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows 10
 +
|CPU=Intel Core i7 2600
 +
|GPU=AMD Radeon 7790
 +
|Revision=v1.5.0-dev-1103-gfb2182d (2016-08-09)
 +
|Graphics=*GSdx AVX
 +
*Mode: HW DX11
 +
|Sound=SPU2-X
 +
|Comments=Runs 100% on DX11 Hardware, use OpenGL to fix the sunlight bug (tested on v1.5.0-dev-1103-gfb2182d)
 +
|Tester=xVxXPrinceXxVx
 +
}}
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Windows 10
 +
|CPU=AMD FX-8350
 +
|GPU=Nvidia GTX 970
 +
|Revision=v1.5.0-dev-2760-g50b71f69d
 +
|Graphics=GSdx SSE4.1
 +
|Sound=SPU2-X 2.0.0
 +
|Comments=Runs at (hacked) 60fps pretty well. Use speedhacks on Aggressive but disable EE Cycle Skipping and set EE Cyclerate back to normal. Make sure MTVU is on. Visual bloom flickers in hacked 60fps.
 +
|Tester=nuclearfarts
 +
}}
 +
{{TestingFooter}}
 +
 
 +
{{TestingHeader|OS=Linux}}
 +
 
 +
{{TestingEntry
 +
|Status=2
 +
|Region=NTSC-J
 +
|OS=Arch Linux
 +
|CPU=AMD Ryzen 5 3600
 +
|GPU=AMD Radeon RX Vega 56
 +
|Revision=1.7.0 (dev-13 g8bf6ba144)
 +
<spoiler show="Settings" hide="Hide">
 +
* '''Speedhacks:'''
 +
** mVU Flag Hack: ✓
 +
** MTVU: ✓
 +
</spoiler>
 +
|Graphics=GSdx 1.2.0 AVX2
 +
<spoiler show="Settings" hide="Hide">
 +
* Renderer: OpenGL (Hardware)
 +
* Internal Resolution: 5x Native
 +
* Interlacing: Weave tff
 +
* Texture Filtering: Bilinear (PS2)
 +
* Anisotropic Filtering: 4x
 +
* CRC Hack Level: Partial
 +
</spoiler>
 +
|Sound=
 +
* SPU2-X 2.0.0
 +
* OnePAD 1.3.0
 +
|Comments=
 +
Minor graphical issues. Easier to see on higher resolutions. "Seams" in images, the cursor for example. The 60fps patch breaks Quick Run (makes it shorter) and makes some bosses and minigames hard/impossible. Without the patch those issues do not exist. The PS4 version has more issues than this one so I'd consider the experience superb.
 +
|Tester=Bizlab
 +
}}
  
Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or for a while in the case of Axel's fights, in which case turn down scaling for these instances and turn them back on when done). Also when large amounts of textures are loaded, and have to be displayed at once (The giant Nobody symbol at Twilight's View and most of the end game, after you open The Door).
+
{{TestingFooter}}
  
<!-- Linux specs -->
+
== Trivia ==
|linuxpcsx2ver    =
+
* Original names: '''キングダムハーツIIファイナルミックス+''' (SLPM-66675) & (SLPM-55020)
|linuxgsname      =
+
* Also known as '''Kingdom Hearts II: Final Mix+'''
|linuxgsver        =
+
* Kingdom Hearts II: Final Mix+ also contains [[Kingdom Hearts Re: Chain of Memories]]
|linuxsoundname    =
+
 
|linuxsoundver    =
+
 
|linuxpadname      =
+
<!-- Remove comment signs and add issues here -->
|linuxpadver      =
+
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|linuxdvdplugname  =
+
 
|linuxdvdplugver  =
+
==Known Issues==
|linuxbiosver      =
+
 
|linuxhacks        =
+
{{Issue
|linuxfpsinfo      =
+
|IssueName=Sunlight is seen through walls
|linuxcomment      =
+
|IsFixed=0
<!-- Minimal PC specs -->
+
|IssueLevel=0
|cputype          = * Intel Core i7 2600 RAM: 12g
+
|Description=Sunlight is seen coming through walls.
* Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
+
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".
|gputype          = * Nvidia GeForce 550 Ti GTX
+
}}
* AMD Radeon HD 4800 1GB
+
 
|pccomment        = Turn on MTVU, and turn scaling down a notch. No lag whatsoever in 4x native. Other than that very minor problems, that do not affect gameplay.
+
{{Issue
* '''Offical PCSX2 1.1.0 gameplay video:''' [https://www.youtube.com/watch?v=Z1FVx-OIqs4 Link]
+
|IssueName=English patch rom hack causes black screen on load
 +
|IsFixed=1
 +
|IssueLevel=-1
 +
|Description=On launching the game PCSX2 will show a black screen for 5 minutes or so while trying to scan layer 1 of the iso. After this time you are brought to the main menu and the game can be played normally.
 +
|Workaround=Making a save state on the main menu seems to reduce the load time to under 10 seconds. with or without loading from the save state that was created.
 +
}}
 +
==Fixed Issues==
 +
{{Issue
 +
|IssueName=Character has lines following them on the ground
 +
|IsFixed=1
 +
|IssueLevel=0
 +
|Description=Character has lines following them on the ground
 +
|Workaround=Set MSAA to 0x in HW Hacks in the GSdx settings.
 
}}
 
}}
 +
== Gameplay Screenshots ==
 +
<gallery widths="175px" heights="100px">
 +
Khss10.jpg
 +
Khss210.jpg
 +
Khss610.jpg
 +
Khss710.jpg
 +
</gallery>
  
==See also==
+
Offical PCSX2 gameplay video:
  
*[[Kingdom Hearts Re: Chain of Memories]]
+
* [https://www.youtube.com/playlist?list=PLTMENDOzoTc_8aZGDZpHbkVrsgmH0Rah4 Playlist - Organization 13 Data fights HQ (8/13)]
*[[Kingdom Hearts II]]
+
* [https://www.youtube.com/watch?v=HrSmpmGCd70 Lingering Will battle HD]
*[[Kingdom Hearts]]
+
{{Kingdom Hearts series}}
 +
{{ForumLinksList|list=
 +
*[http://forums.pcsx2.net/Thread-Kingdom-Hearts-II-Final-Mix-SLPM-66675-J--29443 Kingdom Hearts II - Final Mix (SLPM 66675) (J)]}}

Latest revision as of 23:36, 1 April 2021

Kingdom Hearts II: Final Mix
Kingdom Hearts II Final Mix.jpeg
Kingdom Hearts II: Final Mix NTSC-J Cover
Game general and emulation properties:
CERO rating: A
Widescreen patch available
Languages supported:
Japanese: SLPM-66675 & SLPM-55020 & SE-W0004 & SLPM-55021
Region NTSC-J/C/K:
Serial numbers: SCES-60971
SLPM-55020 (Ultimate Hits)
SLPM-55021 (Ultimate Hits, disc 2)
SLPM-66675
SE-W0004 (Limited Edition)
Release date: March 29, 2007
June 26, 2008 (Ultimate Hits)
CRCs: F266B00B
Windows Status: Playable
Linux Status: Playable
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action, RPG
Wikipedia: Link
Game description: Kingdom Hearts II Final Mix improvements over the original, Kingdom Hearts II, include an English voice cast, tweaks in all difficulty modes and a new "Serious Mode" difficulty, new areas and redesigned navigation maps, new scenes from the Japanese Manga, new boss battles against the mysterious Organization XIII, one of the fights that was a cut-scene in the original is now playable, and all censored parts of the game are no longer censored.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Core i7 2600 RAM: 12g
  • Nvidia GeForce 550 Ti GTX
1.0.0 (r5350) GSDX r4600
  • SPU-X 1.4.0 (r4600)
  • LilyPad 0.10.0
All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances). Bot2345
NTSC-J ?
  • Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
  • AMD Radeon HD 4800 1GB
1.0.0 (r5350) GSDX r5334 sse2
  • SPU-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
?
NTSC-J Windows 7 64-bit
  • Intel i7 4770k @ 3.5ghz
  • Nvidia GeForce 980 GTX 4GB
1.0.0 (r5350) GSdx r5350
  • SPU2-X r5350
  • LilyPad r5350
Runs perfectly! Paulie9990
NTSC-J Windows 8.1
  • AMD FX-4350 Quad Core @4.20ghz
  • Sapphire AMD R9 270X
PCSX2 1.0.0 GSdx 5334 AVX DX11 SPU2-X 2.0.0 Very good frame rate at 4x scaling, always 60fps tiny bit of lag in the Data Boss room, but everywhere is always 60fps. Polowogs
NTSC-J Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-J Windows
  • AMD Sempron 150 @2.9Ghz
  • ATI Radeon HD 4200 384MB
1.1.0 r5530 (19/01/2013) GSDX
  • SPU2-X
  • ?
EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status
NTSC-J Windows 10
  • Intel Core i7 2600
  • AMD Radeon 7790
v1.5.0-dev-1103-gfb2182d (2016-08-09)
  • GSdx AVX
  • Mode: HW DX11
SPU2-X Runs 100% on DX11 Hardware, use OpenGL to fix the sunlight bug (tested on v1.5.0-dev-1103-gfb2182d) xVxXPrinceXxVx
NTSC-J Windows 10
  • AMD FX-8350
  • Nvidia GTX 970
v1.5.0-dev-2760-g50b71f69d GSdx SSE4.1 SPU2-X 2.0.0 Runs at (hacked) 60fps pretty well. Use speedhacks on Aggressive but disable EE Cycle Skipping and set EE Cyclerate back to normal. Make sure MTVU is on. Visual bloom flickers in hacked 60fps. nuclearfarts


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Arch Linux
  • AMD Ryzen 5 3600
  • AMD Radeon RX Vega 56
1.7.0 (dev-13 g8bf6ba144)
GSdx 1.2.0 AVX2
  • SPU2-X 2.0.0
  • OnePAD 1.3.0
Minor graphical issues. Easier to see on higher resolutions. "Seams" in images, the cursor for example. The 60fps patch breaks Quick Run (makes it shorter) and makes some bosses and minigames hard/impossible. Without the patch those issues do not exist. The PS4 version has more issues than this one so I'd consider the experience superb. Bizlab

Trivia

  • Original names: キングダムハーツIIファイナルミックス+ (SLPM-66675) & (SLPM-55020)
  • Also known as Kingdom Hearts II: Final Mix+
  • Kingdom Hearts II: Final Mix+ also contains Kingdom Hearts Re: Chain of Memories


Known Issues

Sunlight is seen through walls

  • Status: Active
  • Type: Minor
  • Description: Sunlight is seen coming through walls.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", Choose "Disable safe feature".

English patch rom hack causes black screen on load

  • Type: Note (not an issue)
  • Description: On launching the game PCSX2 will show a black screen for 5 minutes or so while trying to scan layer 1 of the iso. After this time you are brought to the main menu and the game can be played normally.
  • Workaround: Making a save state on the main menu seems to reduce the load time to under 10 seconds. with or without loading from the save state that was created.

Fixed Issues

Character has lines following them on the ground

  • Status: Fixed
  • Type: Minor
  • Description: Character has lines following them on the ground
  • Workaround: Set MSAA to 0x in HW Hacks in the GSdx settings.

Gameplay Screenshots

Offical PCSX2 gameplay video:

Public compatibility forum links