Kingdom Hearts II: Difference between revisions
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==The gallery== | |||
<gallery> | |||
File:Kingdom_Hearts_II_Forum_1.jpg|Kingdom Hearts II (SLES 54114) | |||
</gallery> | |||
{{Kingdom Hearts series}} | {{Kingdom Hearts series}} |
Revision as of 08:25, 9 December 2014
Developer(s): Square Enix
Genre: Action RPG
Wikipedia: Link
Game description: The sequel to Kingdom Hearts.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U(?) | ? |
|
0.9.8 r4463 | GSDX r4459 |
|
BIOS: USA v02.00, See Kingdom Hearts II: Final Mix for more information. Works fine, with minimal slowdown in some areas. | Machina |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.3.0.0 (svn) | GSdx (OpenGL) 0.1.16 |
|
Works almost flawlessly. Sounds can get choppy during cutscenes and transitions. | Apache-grey |
Known Issues
Sun lights are seen thru walls
- Status: Active
- Type: Minor
- Description: Sun lights are seen thru walls
- Workaround: Use GSdx software mode. If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)
Character has lines following them on the ground
- Status: Active
- Type: Minor
- Description: Character has lines following them on the ground
- Workaround: Set MSAA to 0x in HW Hacks in the GSdx settings.
The gallery
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Kingdom Hearts II (SLES 54114)
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