Kingdom Hearts II: Difference between revisions
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|Status= | |Status=2 | ||
|Region=? | |Region=NTSC-U(?) | ||
|OS=? | |OS=? | ||
|CPU= | |CPU=Intel Core i7 920 @ 3.4 Ghz | ||
|GPU=GeForce GTX 285 | |||
|GPU= | |||
|Revision=0.9.8 r4463 | |Revision=0.9.8 r4463 | ||
|Graphics=GSDX r4459 | |Graphics=GSDX r4459 | ||
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* SPU2-X 1.4 | * SPU2-X 1.4 | ||
* Lilypad 0.10.0 | * Lilypad 0.10.0 | ||
|Comments=BIOS: USA v02.00, See [[Kingdom Hearts II: Final Mix]] for more information. | |Comments=BIOS: USA v02.00, See [[Kingdom Hearts II: Final Mix]] for more information. Works fine, with minimal slowdown in some areas. | ||
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|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU= | |CPU=AMD FX-8350 @ 4.2 Ghz | ||
|GPU= | |GPU=GeForce GTX 660 | ||
|Revision=1.3.0.0 (svn) | |Revision=1.3.0.0 (svn) | ||
|Graphics=GSdx (OpenGL) 0.1.16 | |Graphics=GSdx (OpenGL) 0.1.16 | ||
|Sound=SPU2-X 2.0.0 | |Sound= | ||
*SPU2-X 2.0.0 | |||
|Tester= | *OnePAD r0-Dev 1.1.0 | ||
|Comments=Works almost flawlessly. Sounds can get choppy during cutscenes and transitions. | |||
|Tester=Apache-grey | |||
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Revision as of 05:20, 7 September 2014
Developer(s): Square Enix
Genre: Action RPG
Wikipedia: Link
Game description: The sequel to Kingdom Hearts.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U(?) | ? |
|
0.9.8 r4463 | GSDX r4459 |
|
BIOS: USA v02.00, See Kingdom Hearts II: Final Mix for more information. Works fine, with minimal slowdown in some areas. | Machina |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.3.0.0 (svn) | GSdx (OpenGL) 0.1.16 |
|
Works almost flawlessly. Sounds can get choppy during cutscenes and transitions. | Apache-grey |
Known Issues
Sun lights are seen thru walls
- Status: Active
- Type: Minor
- Description: Sun lights are seen thru walls
- Workaround: Use GSdx software mode. If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)
Character has lines following them on the ground
- Status: Active
- Type: Minor
- Description: Character has lines following them on the ground
- Workaround: Set MSAA to 0x in HW Hacks in the GSdx settings.