Call of Duty: World at War - Final Fronts: Difference between revisions
Call of Duty: World at War - Final Fronts (view source)
Revision as of 23:26, 27 December 2021
, 27 December 2021→Fixed Issues: Make readable. i checked the github issue to clarify the mem card issue https://github.com/PCSX2/pcsx2/issues/5205 still unsure if the TLB miss part is related or a bad dump. Last issue about the renderer performance is a common troubleshooting thing and is usually related to driver performance.
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(→Fixed Issues: Make readable. i checked the github issue to clarify the mem card issue https://github.com/PCSX2/pcsx2/issues/5205 still unsure if the TLB miss part is related or a bad dump. Last issue about the renderer performance is a common troubleshooting thing and is usually related to driver performance.) |
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|Workaround=Use Software mode or change the rendering to Direct3D 11 or OpenGL. | |Workaround=Use Software mode or change the rendering to Direct3D 11 or OpenGL. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Game freezes after checking memory card. | |IssueName=Game freezes after checking memory card. | ||
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|IssueLevel=2 | |IssueLevel=2 | ||
|AffectedVersions=NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0) | |AffectedVersions=NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0) | ||
|Description=Since | |Description=Since emulator versions 1.5.0 and up to 1.7.0 dev the game freezes with TLB Miss messages. The console log shows the following: | ||
<pre> | <pre> | ||
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load] | (EE pc:00425F5C) TLB Miss, addr=0x53454258 [load] | ||
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... | ... | ||
</pre> | </pre> | ||
|Workaround= | |Workaround=Don't use memory cards above 8mb and use newest dev build. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Ghosting when you in Hardware mode | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description=In Hardware mode get lines and ghosting when look edge screen and threes. | |Description=In Hardware mode get lines and ghosting when look edge screen and threes. | ||
|Workaround=Use Direct3D 11 enabled Hardware hacks and turn set | |Workaround=Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode. | ||
}} | }} | ||
{{Call of Duty Franchise}} | {{Call of Duty Franchise}} |