Call of Duty: World at War - Final Fronts: Difference between revisions
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Call of Duty: World at War - Final Fronts (view source)
Revision as of 23:29, 27 December 2021
, 27 December 2021→Fixed Issues: i think i understood this one...
(→Fixed Issues: Make readable. i checked the github issue to clarify the mem card issue https://github.com/PCSX2/pcsx2/issues/5205 still unsure if the TLB miss part is related or a bad dump. Last issue about the renderer performance is a common troubleshooting thing and is usually related to driver performance.) |
(→Fixed Issues: i think i understood this one...) |
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Line 128: | Line 128: | ||
</pre> | </pre> | ||
|Workaround=Don't use memory cards above 8mb and use newest dev build. | |Workaround=Don't use memory cards above 8mb and use newest dev build. | ||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Ghosting | |IssueName=Ghosting in Hardware modes. | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description= | |Description=Ghosting and lines on the edges of the screen. | ||
|Workaround=Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode. | |Workaround=Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode. | ||
}} | }} |