Call of Duty: World at War - Final Fronts: Difference between revisions
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Call of Duty: World at War - Final Fronts (view source)
Revision as of 08:46, 27 December 2021
, 27 December 2021no edit summary
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|Workaround=Use Software mode or change the rendering to Direct3D 11 or OpenGL. | |Workaround=Use Software mode or change the rendering to Direct3D 11 or OpenGL. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Game freezes after checking memory card. | |IssueName=Game freezes after checking memory card. | ||
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|Workaround=Do no use memory cards above 8mb or with what to use folder memory cards and use newest dev build. | |Workaround=Do no use memory cards above 8mb or with what to use folder memory cards and use newest dev build. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=ghosting when you in Hardware mode | |IssueName=ghosting when you in Hardware mode | ||
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|Workaround=Use Direct3D 11 because runs batter in this by a lot. | |Workaround=Use Direct3D 11 because runs batter in this by a lot. | ||
}} | }} | ||
{{Call of Duty Franchise}} | {{Call of Duty Franchise}} |