Burnout 3: Takedown: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Burnout_3 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919649-burnout-3-takedown Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-3-takedown Metacritic]|93/100}}
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
<!-- General props -->
<!-- General props -->
|numberofonlineplayers = 8
|numberofplayers  = 2
|headset          = 1
|widescreen        = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|progressive      = 1
|numberofplayers  = 2
|numberofonlineplayers = 8
|headset          = 1
|japan_rating      = B
|japan_rating      = B
|au_rating        = M
|au_rating        = M
Line 26: Line 26:
|dutch            = SLES-52584
|dutch            = SLES-52584
|spanish          = SLES-52584
|spanish          = SLES-52584
|japanese          = SLPM-65719 & SLPM-65958 & SLPM-66962
|japanese          = SLPM-65719 & SLPM-65958 & SLPM-66962
|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|korean            = SLKA-25206
|korean            = SLKA-25206
|french            = SLES-52585
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 39: Line 40:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small>
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          = CD49B0DE
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65719<br />SLPM-65958 <small>(EA Best Hits)</small><br />SLPM-66962 <small>(EA:SY! 1980)</small><br />SLAJ-25053<br />SLKA-25206<br />SLPM-60246 <small>(Trial)</small>
|serialsNTSCJ      = SLKA-25206 <small>(Korea)</small><br />SLPM-65719<br />SLPM-65958 <small>(EA Best Hits)</small><br />SLPM-66962 <small>(EA:SY! 1980)</small><br />SLAJ-25053<br />SLPM-60246 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 14, 2004<br />May 19, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|releasedateNTSCJ  = October 08, 2004 <small>(Korea)</small><br />October 14, 2004<br />May 19, 2005 <small>(EA Best Hits)</small><br />February 28, 2008 <small>(EA:SY! 1980)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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* SPU2-X 1.4.0 (r2693)
* SPU2-X 1.4.0 (r2693)
* LilyPad 0.10.0 (r2591)
* LilyPad 0.10.0 (r2591)
|Comments=30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible.
|Comments=30-40 FPS. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible.
|Tester=Sev7en77
|Tester=Sev7en77
}}
}}
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|OS=?
|OS=?
|CPU=Intel Core i7-920 @ 3.70 GHz  
|CPU=Intel Core i7-920 @ 3.70 GHz  
|GPU=NVIDIA GeForce GTX 460 @ 900 MHz
|GPU=NVIDIA GeForce GTX 460
|Revision=0.9.8 (r4600)
|Revision=0.9.8 (r4600)
|Graphics=GSdx 0.1.16 (r4600)
|Graphics=GSdx 0.1.16 (r4600)
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* SPU2-X 1.4.0 (r4945)
* SPU2-X 1.4.0 (r4945)
* LilyPad 0.10.0 (r4510)
* LilyPad 0.10.0 (r4510)
|Comments=Works great, check known issues for a workaround for the sky
|Comments=Works great, check known issues for a workaround for the sky.
|Tester=Bositman
|Tester=Bositman
}}
}}
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* SPU2-X
* SPU2-X
* ?
* ?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns).,
|Comments=Europe v01.70(27/02/2003), Recommended, MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns).
|Tester=Bositman
|Tester=Bositman
}}
}}
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|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (svn r5576)
|Revision=1.1.0 (r5576)
|Graphics=GSdx SSE4 (r5570)
|Graphics=GSdx SSE4 (r5570)
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs above full speed., Same graphics errors as before.
|Comments=Runs above full speed. Same graphics errors as before.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|CPU=Intel Core i7 @ 3.80 GHz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (svn r5852)
|Revision=1.1.0 (r5852)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
* SPU2-X
* SPU2-X
* ?
* ?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman.
|Comments=Europe v01.70(27/02/2003), Still Playable. Issues and workarounds the same as listeed above by Bositman.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
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|CPU=Intel Core i5-3330
|CPU=Intel Core i5-3330
|GPU=XFX Radeon HD 7970
|GPU=XFX Radeon HD 7970
|Revision=1.3.0 (git 18-Jun-2014)
|Revision=1.3.0 (git 2014-06-18)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the  solution gaved work fine too.Sky still fixed if the method.
|Comments=USA v02.20(10/02/2006), I can confirm about the sky bug again, already said by Bositman. The solution gaved work fine too. Sky still fixed if the method.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
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|Revision=1.3.1 (git r182)
|Revision=1.3.1 (git r182)
<spoiler show=Settings" hide="Hide">
<spoiler show=Settings" hide="Hide">
* Speedhacks:
* '''Speedhacks:'''
** mVU Flag: ✓
** MTVU: ✓
** EE Cyclerate: 1  
** EE Cyclerate: 1  
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx 0.1.16 SSE4  
|Graphics=GSdx 0.1.16 SSE4  
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: (Custom) 2560x1440
* Custom Resolution: 2560x1440
* Shader Configuration:
* '''Shader Configuration:'''
** FXAA: Enabled
** FXAA:
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X
* SPU2-X
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30,
|Comments=BIOS: USA 2.30
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 v1903 64-Bit
|CPU= Intel Core i7-4930K OCed @ 4.5GHz
|GPU= NVIDIA GTX 1070
|Revision=1.5.0-3210 (Git)
|Graphics=GSdx AVX2 1.1.0 Hardware (toggle software rendering with F9 off and on again to fix the black sky)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= All GS Core settings kept to their defaults. Using 4x native render resolution, 4xAF and basic mipmapping and saw 60fps throughout the game. Only emulation issue to speak of is the black sky - this can sometimes be fixed by pressing F9 twice to toggle software rendering off and then back on again.
|Tester=monotron
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 2x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at average speed, has frame drops, has some minor graphical issues.
<spoiler show="Settings" hide="Hide">
* Demands a high CPU/GPU. i've set 2x in order to play at 60fps
* Black sky bug still happen, F9 doesn't fix it
* Sometimes the game has fps drops in certain areas
* Sometimes it has slowed audio, maybe could be fixed with async mode in SPU2
</spoiler>
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G @ 4.5GHz
|GPU= AMD Vega M-GH Graphics
|Revision=1.6.0 (Stable)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle.
|Tester=pwnedbygary
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 2004 64-Bit
|CPU= Intel Core i7 9750H @ 2.6 GHz
|GPU= AMD Radeon Pro 555X @ 4 GB
|Revision=1.7.0-dev-126 g65604a5c2 (Manually compiled w/ added OPL VMC support)
|Graphics=GSdx AVX2 1.2.0 Hardware
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 2x Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lillypad 0.12.1
|Comments=Played on a Mid 2019 MacBook Pro 15" via BootCamp. Used Async mix for audio and the F9 trick to fix the skies. Mostly 60 fps with occasional stutters, completely playable from start to finish. The game indeed looks a bit darker that the original, and textures might sometimes flicker.
|Tester=DevilDimon
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2 64 bit
|CPU= AMD Ryzen 5 5600x
|GPU= Nvidia RTX 2060 Super
|Revision=1.7.0
|Graphics=AVX2 Vulkan
* Resolution: 4x Native
|Sound=SPU2 Cubeb
|Comments=Pretty much perfect with skipdraw set to 1/1 to remove the blur.
|Tester=JordanTheToast‎
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro 21H2 (OS Build 19044.1706)
|CPU= AMD Ryzen 7 2700x
|GPU= Nvidia RTX 3080 Ti
|Revision=1.7.2847-Nightly (AVX2-Qt)
|Graphics=AVX2 Automatic
* Resolution: 4x Native
|Sound=
* Cubeb (Cross-platform)
|Comments=Runs perfectly 1440p@60FPS. Enable MTVU (Increase performance), Enable Manual Hardware Renderer Fixes: Auto Flush (Fixes blur), Disable Safe Features (Fixes distant texture wrapping). Enable Precache Textures (Fixes reflections)
|Tester=ZaliaS‎
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 192: Line 306:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=1.0.0 (svn r5409)
|Revision=1.0.0 (r5409)
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Software)
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Pokopom 2.0.0
* Pokopom 2.0.0
|Comments=USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus
|Comments=USA 02.30, GSdx Renderer: OpenGL (Software). 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus.
|Tester=GENiEBEN
|Tester=GENiEBEN
}}
}}
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|CPU=Intel Core i5-2500
|CPU=Intel Core i5-2500
|GPU=XFX Radeon HD 6850
|GPU=XFX Radeon HD 6850
|Revision=1.2.2+ (git 19-Jan-2015)
|Revision=1.2.2+ (git 2015-01-19)
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* OnePad 0-Dev 1.1.0
* OnePad 0-Dev 1.1.0
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx.
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Tester= joder666
|Tester= joder666
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Fedora 33
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Sound=
* SPU2-X 2.0.0
|Comments=Need to load on software mode on switch back to hardware to have the sky working.
|Tester=CptAdhoc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Ubuntu 20.04
|CPU=Intel Core i7-8750H CPU @ 2.20GHz
|GPU=Quadro P1000 4 GB
|Revision=1.7.0 ([https://github.com/PCSX2/pcsx2/commit/95b5ab5f1fb2dbdbbb302d17c988493cea244acd 95b5ab5])
|Graphics=GSdx 1.2.0 AVX2
* Renderer: OpenGL Software
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Runs at full speed in software mode.
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Fedora Linux 35 (Workstation Edition) 64 bits
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.7.2581
|Graphics=GSdx
* Renderer: OpenGL HW
|Sound=
|Comments=Runs smoothly
|Tester=CptAdhoc
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=SteamOS Holo 3.3.2
|CPU=AMD Custom APU 0405 @ 2.8 GHz
|GPU=AMD Custom GPU 0405
|Revision=1.7.3415 qt
|Graphics=
* Renderer: Vulkan
|Sound=
|Comments=Steam Deck ; Runs smoothly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 228: Line 394:
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Vertical bars in progressive scan mode
|IssueName=Broken Fog
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|AffectedVersions=NTSC
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Description=When progressive scan is enabled big vertical bars obscure most of the screen.
|Workaround=Use Software mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.
}}
}}


{{Issue
{{Issue
|IssueName=Vertical bars in multiplayer
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=In multiplayer, bars of white obscure much of both split screens.
|Description=The sun can be seen through walls and objects.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
}}


{{Issue
{{Issue
|IssueName=Black Sky / Shattered Car Window Effect is Missing
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Switch to software mode(F9 button), load an event, and then switch back to hardware mode(F9 button again). The sky will now be blue(although it can appear a bit bugged) until you restart PCSX2. Keep loading events in software mode to avoid to the bugged effects in the sky.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Broken Fog
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Use Software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Sun is Visible Through Walls
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The sun can be seen through walls and objects.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
 
== Fixed Issues ==
{{Issue
|IssueName=Black Sky / Shattered Car Window Effect is Missing
|IsFixed=1
|IssueLevel=0
|Description=Sky is rendered black and car windows don't appear broken after a crash.
|Workaround=Fixed as of 1.7.0.
}}
 
{{Issue
|IssueName=Vertical bars in progressive scan mode
|IsFixed=1
|IssueLevel=1
|AffectedVersions=NTSC
|Description=When progressive scan is enabled big vertical bars obscure most of the screen.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.
}}
 
{{Issue
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed in recent PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
}}


{{Issue
{{Issue
|IssueName=Dulled Surfaces
|IssueName=Dulled Surfaces
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
Line 276: Line 466:
}}
}}


== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Purple Windows/Textures Under 16:9 Mode
|IssueName=Purple Windows/Textures Under 16:9 Mode
Line 302: Line 491:
}}
}}


 
<!--
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
</gallery>
</gallery>
 
-->


== Gameplay Videos ==
== Gameplay Videos ==
* [https://www.youtube.com/watch?v=9ZbZQWIuFE0 Burnout 3: Takedown Gameplay on PCSX2 1.3.0
* [https://www.youtube.com/watch?v=9ZbZQWIuFE0 Burnout 3: Takedown Gameplay on PCSX2 1.3.0]
* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage]
* [https://youtu.be/_Vtbwa2-tOM Gameplay Footage]


{{Burnout series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}
*[http://forums.pcsx2.net/Thread-Burnout-3-Takedown-SLUS-21050-U--28712 Burnout 3 - Takedown (SLUS 21050) (U)]}}
ninja
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