Burnout 3: Takedown: Difference between revisions

Jump to navigation Jump to search
m
Bringing it inline with current status on v1.7.4724.
No edit summary
m (Bringing it inline with current status on v1.7.4724.)
Line 390: Line 390:
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
==Known Issues==
{{Issue
|IssueName=Broken Fog
|IsFixed=0
|IssueLevel=0
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Workaround=Use Software mode.
}}
{{Issue
|IssueName=Sun is Visible Through Walls
|IsFixed=0
|IssueLevel=0
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}


== Fixed Issues ==
== Fixed Issues ==
Line 489: Line 448:
|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack.  
|Description=Some text has light grey lines running inside each character e.g. the "'''BEST'''" text in Time Attack.  
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
{{Issue
|IssueName=Broken Fog
|IsFixed=1
|IssueLevel=0
|Description=Fog in this game is not properly emulated and does not appear as a result.
|Workaround=Use Software mode.
}}
{{Issue
|IssueName=Sun is Visible Through Walls
|IsFixed=1
|IssueLevel=0
|Description=The sun can be seen through walls and objects.
|Workaround=In recent v1.5.0 git builds, go to Config > Video (GS) > Plugin Settings, and set the "Renderer" to any of the software modes. There is no fix for older versions.
}}
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=1
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=1
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=1
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}


ninja
44

edits

Navigation menu