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  • |developer = [[Electronic Arts|EA Games]] |publisher = [[Electronic Arts|EA Games]] ...
    9 KB (1,137 words) - 10:31, 27 March 2024
  • ...new items and weapons, and even more grotesque monsters than the previous games. Step into this world of nightmares and fight to survive.<br /> ...AXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance ...
    14 KB (1,965 words) - 16:34, 14 May 2024
  • ...nced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to ...
    7 KB (834 words) - 03:56, 25 May 2024
  • ...dian Empire had been invading and subjugating its neighboring kingdoms one by one. The small Kingdom of Dalmasca was one such kingdom. Our story follows ...; and a "license" system determines which abilities and equipment are used by characters. ...
    14 KB (1,876 words) - 20:24, 23 May 2024
  • ...= Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an inci |Comments=HACKS: VU-Add Hack (Tri-Ace games boot fix), Set the Interlace Mode to Bob Tff (use Blend if shaking) to make ...
    22 KB (3,285 words) - 21:37, 21 May 2024
  • |developer = [[Rockstar Games|Rockstar North]] |publisher = [[Rockstar Games]] (US, EU, AU, JP), [[Capcom]] (JP), [[Sony|SCEA]] (US) ...
    11 KB (1,360 words) - 05:24, 13 May 2024
  • ...s=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem. * Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the ...
    15 KB (2,002 words) - 23:20, 16 April 2024
  • Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four p ...
    14 KB (1,878 words) - 17:00, 24 May 2024
  • ...gives players more control. Bonus Metal Gear and Metal Gear 2 Solid Snake games which have never been released before in the North America. Demo Theater, D |Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certa ...
    14 KB (1,925 words) - 10:32, 27 March 2024
  • |publisher = [[Rockstar Games]] (US, JP), [[Take-Two Interactive]] (EU, AU), [[Capcom]] (JP), [[Sony|SCEA ...he single-player story follows Claude, a bank robber who was left for dead by his girlfriend, and quickly becomes entangled in a world of gangs, crime, a ...
    8 KB (1,022 words) - 17:29, 15 May 2024
  • ...ting-Build development of a new macOS version] is now ongoing, spearheaded by developer TellowKrinkle. ...ion®2 console. They are not included with PCSX2 since they are copyrighted by Sony. Without them you won't be able to use the emulator at all, since PCSX ...
    70 KB (11,445 words) - 10:06, 28 March 2024
  • ...ed to provide an "anime" feel. The game is set in a large 3D world ravaged by the effects of the curse. The game also includes a playable demo of Final F |Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth ...
    17 KB (2,357 words) - 10:27, 27 March 2024
  • ...ven if i say nothing or i don't submit negative review,they fix the others games and don't care about my game...What i can do? I am tired nothing change.</n ...o code, or wait patiently. The first time you mentioned the issue with the games you should have opened up an issue report on google code, or a bug report o ...
    316 KB (46,801 words) - 16:27, 8 August 2015
  • : <nowiki>By the way.zeropad's Windows version's config diglog is broken.If you press an : <nowiki>- Implemented an idea by Jake to use a GPR as a reg-offset index to save a few</nowiki> ...
    467 KB (70,109 words) - 16:17, 8 August 2015
  • : <nowiki>not triggered by the old way, also the data overflow is now ignored, no idea</nowiki> : <nowiki>Yeah gotta hate those division by zeros on out-of-order conditional checks. I've fallen prey to a few of tho ...
    377 KB (57,671 words) - 16:15, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 16:04, 8 August 2015
  • : <nowiki>pcsx2 debugging changes (by ibrown)</nowiki> : <nowiki>linux peops spu2 defaults to alsa (by popular demand)</nowiki> ...
    499 KB (74,795 words) - 15:53, 8 August 2015
  • : <nowiki>* Implemented new DMAC, so far we have ~15 games that show improvements.</nowiki> ...ys! (testing on my uni supercomputer with 342 cpus i can finally play some games full speed).</nowiki> ...
    552 KB (80,282 words) - 16:20, 8 August 2015
  • ...use r2470 in this release all works fine, i think this bug in r2492 caused by changes SIO or IOP or another fixes...</nowiki> : <nowiki>Anyway thanks for r2470 i got most time full speed and Sonic games no crash :)</nowiki> ...
    594 KB (87,948 words) - 16:19, 8 August 2015
  • : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...
    585 KB (88,164 words) - 16:07, 8 August 2015
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