Shin Megami Tensei: Persona 4
Developer(s): Atlus
Publisher(s): Atlus (JP, KO, US), Square Enix (AU, EU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 90/100
Game description: Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.
The game focuses on story and character development. Multiple endings. NewGame+. experience with previous Titles of the series not needed.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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1888 | GSDX 1736 |
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FPS: 60, x1.5, IOP2x, INTC Sync, Idle Loop, GameFix for Persona 4. only one boss had FPS drop | KabooZ |
PAL | ? |
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3876 | GSDX 3693 |
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This is currently the minimum requirements for the PCSX2 Beta Build released in October. If you are using SuperVU recompiler don't forget to enable the "VU Clip Flag hack" in gamefixes. | 71.33.4.123 |
NTSC-U | Windows |
|
1.0.0 | GSDX |
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Europe v01.70(27/02/2003), Recommended,MTVU, Works great, some slowdowns when around huge enemy crowds (even the PS2 console had those), 'Rainbow colors' on some enemies, some minor shadow issues | |
NTSC-J (KOR) | ? |
|
5150 | GSDX 5150 |
|
? | Penandlim |
NTSC-U | Windows |
|
1.3.0 Git 2014/06/07 | GSdx 0.1.16 SSE41 |
|
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 60fps in Gsdx Hardware mode without any issues. | |
NTSC-U | Windows 7 SP1 |
|
PCSX2 1.4.0 | GSdx |
|
Laptop & working great. Minor slowdown (down to 40ish FPS) in some boss fights but completely playable. Specific tweaks: 1) Use SSSE3 which is hardware supported, otherwise AVX1/AVX2 will see slow down. 2) Direct3D10 is used (hardware supported again) although Direct3D11 is available, otherwise slow down again. 3) Scaling x2, which is maximum possible for laptop spec. Scale x1 will be faster but start to see polygons. 4) MTVU is checked to help reduce EE%, otherwise it will more likely reach 100% (laptop is quad-core). 5) Lilypad: make sure the D-Pad is not configured to hat switch (should be the axes) otherwise the in-game menu going to Town is broken. | siu shan |
NTSC-J | Windows |
|
PCSX2 git 21 04 2016 1.5.0 | GSdx MSVC 19.00, SSE41 1.0.0 |
|
Working OK and looking good. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1736 | ZZogl 182 | Peops SPU | FPS: 55, GameFix for Persona 4 | 188.134.4.34 |
Trivia
- Original names: ペルソナ4 (SLPM-66978) & (SLPM-74278), 여신전쟁 페르소나 4 (SCKA-20132)
- Also known as Persona 4 (JP)
Known Issues
Massive Slowdown with Shiny Textured Shadows
- Status: Active
- Type: Major
- Description: When multiple (or a single) shadow with shiny textures appear on screen during battle, the FPS and game speed will drop significantly.
- Workaround: Software mode can temporarily alleviate this if the user has a good enough CPU to run Persona 4 full speed.
The gallery
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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Shin Megami Tensei: Persona 4 (SLUS 21782)
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