Kingdom Hearts
Developer(s): SquareSoft
Publisher(s): SquareSoft (JP, US), SCEE (EU), SCE Australia (AU), Square Enix (US, JP)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic: 85/100
Game description: For the first time ever, Disney films come together in one game, but it's up to you make it their world the happiest place on Earth. Kingdom Hearts follows Sora in his quest to find his friends and Court Wizard Donald and Captain Goofy as they set out to find the missing King Mickey. The three searchers meet and embark on a magnificent, but dangerous, journey across familiar Disney worlds filled with monsters. Over 100 characters appear in the game including Jafar, Tarzan, and Hercules.
Play as Sora, Donald, and Goofy to fight the Heartless!
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
r3113 0.9.7 | GSDX r3068 0.1.16 |
|
FPS: 60, Works great. | Sev7en77 |
NTSC-U (?) | ? |
|
0.9.8 r4600 | GSDX r4600 |
|
Hacks: INTC, Wait Idle Loop, mVU Flag Hack. Only slow in a couple places, mostly 60+ FPS. | Machina |
NTSC-U (?) | ? |
|
0.9.9 r5001 | GSDX r5012 |
|
EE CycleRate (3): noticeable speedup. INTC Sync Hack: small if any speedup. Idle Loop Fast Forward: noticeable speedup. mVU Flag Hack: Good speed up. mVU Block Hack: Good Speed up. MTVU: Noticeable speedup. Only played the beginning. Only issues are of course the minor graphical glitches in the subtitle text due to upscaling. Rather low on the scale of CPU demand. | Hellbringer616 |
NTSC-U | Windows |
|
1.0.0 | GSDX |
|
USA v02.00(14/06/2004), EE/VU Rounding: Chop/Zero, EE CS: 3, None, Plays Great, 50-60 FPS Steady, doesn't Drop During Intense Scenes, No Game Fixes Needed, None | |
NTSC-U | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs at 200% speed. | |
NTSC-U (?) | ? |
|
1.1.0 r5619 (svn) | GSDX r5464 |
|
Works great, played through the whole game, only lag during major effects, mostly water and giant magic effects (during Boss Battles, Cutscenes, Summons) But, only had one major crash with Chernabog (giant black devil in The End of the World) repeatedly, but other then that nothing major. Also, rather low on the scale of CPU demand. | Bot2345 |
PAL | Windows 10 64Bit |
|
1.5.0-dev-779 | GSDX11 |
|
Runs extreme good. Resolution at 6x (3072x2682) with 50 Fps on the Island after the Tutorial. | scorpionking95 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1736 | ZZogl 186 |
|
Playable from start to finish. No specific issues, only Whales region is slow (30 fps). Resolve hack 1 recommended, slight improvement of picture. AA x4. | 188.134.4.34 |
Trivia
- Original names: キングダム ハーツ (SLPS-25105) & (SLPM-66122)
Known Issues
Parts of the title screen and other garbage data can be seen in videos
- Status: Active
- Type: Minor
- Description: Jumbled up parts of the title screen and other graphics can been seen in the letter boxing area during per-rendered cut scenes
- Workaround: Use GSdx software mode; enable software mode during cut scenes.
Sunlight can be seen through walls and objects
- Status: Active
- Type: Minor
- Description: Sunlight can sometimes be seen through various walls and objects.
- Workaround: Use GSdx software mode; however, this minor issue is not really noticeable and not worth the performance hit.
Visual artifacts in subtitles when using scaling
- Status: Active
- Type: Minor
- Description: Visual artifacts can be seen in subtitles when using scaling.
- Workaround: Use PCSX2 SVN r5560 or newer and use the TC offset hack with (525,0).
Intro logos changing sizes or thin lines in certain textures or logos
- Status: Active
- Type: Minor
- Description: The beginning logos can change scale or have thin lines during up-scaling signifying the texture is either overlapping or is "tiling." This is a possible limitation of the emulator or possible rounding in coding that would have otherwise gotten by in native resolution. Could also split the pause menu on larger up-scaling.
- Workaround: Using the built-in resolutions (2x native, 3x native, etc.) (as this game does not like being widescreen) and enabling TC Offset Hacks can both make certain textures clearer and move them into a more (not 100 percent accurate) position. Using 2x native, both TC offsets will need to be set to 100, adding 100 to both multiplications. Anybody using a custom resolution will either need to do the math or just try setting both TC Offsets to numbers in between 0 and 1000. Both should scale with from the native Resolution.
Repeated Crashes at or around same spot
- Status: Fixed
- Type: Major
- Description: Repeated Crashes at or around same spot.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
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Kingdom Hearts (SCES 50967)
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Kingdom Hearts (SCES 50968)
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Kingdom Hearts (SCES 50969)
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