Ratchet & Clank
Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 88/100
Game description: Ratchet and Clank team up to save the world from the evil Drek, the leader of a dead planet who drains resources all over the universe. As you progress from one alien planet to the next, you'll find or purchase over 36 weapons and gadgets, including a wrench, bomb glove, grappling hook, cannon, machine gun, and rocket launcher. Think about it--you can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it all up.
Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
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0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
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BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
NTSC-U | Windows |
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1.0.0 | GSdx |
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USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60 FPS. | |
PAL | Windows |
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1.1.0
<spoiler show="Settings" hide="Hide"> Revision: r5829
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GSdx |
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Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Software Mode to fix the graphics (Mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 Extra Rendering Threads for Software Mode (this game seems to like them a bit more than normal). | |
? | ? |
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1.2.1 | GSdx (1.2.1) |
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If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. | OmegaNull |
NTSC-U | Windows 7 |
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1.3.0
<spoiler show="Settings" hide="Hide"> Revision: (2014-08-05, 12:17:45)
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GSdx | SPU2-X | Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
NTSC-U | Windows 8.1 |
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1.3.0
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GSdx | SPU2-X | BIOS: USA v2.2, Ran great, I found it better with EE cyclerate set to 1 (Notice done in Software mode). | Apihl1000 |
NTSC-U | Windows 10 |
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1.4.0 | GSdx | ? | BIOS: Europe v1.6, Sometimes the distant textures bugs or the game is slowed (10-15 FPS). I recommended Hardware Mode and speedhacks, is more playable. | Aiglerac |
NTSC-U | Windows 10 x64 (Build 14393) |
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1.5.0
<spoiler show="Settings" hide="Hide"> Revision: d36002a
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GSdx
<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)
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BIOS: USA v2.20, Garbage textures still persist. Cutscenes stutter a bit, and game feels slow even at full speed (though it could be my memory of how the game was when I used to play it.) Overall playable, though not the best experience. | Jonbuddy1 |
PAL | Windows 10 Pro x64 |
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1.5.0 | GSdx SSE4 | SPU2-X | BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. | GouStoulos |
NTSC-U | Windows 10 x64 |
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v1.5.0 (dev-3199 g2f8932e37) (
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GSdx
<spoiler show="Settings" hide="Hide"> Revision: 1.1.0 (2016-08-16)
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BIOS: USA v2.30, Consitent FPS greater than 170. No clear graphical glitches.(Note: actual fps unstable and will require tweaking of EE settings to stabilize) | YFNS |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Ubuntu 17.10 x64 |
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1.5.0 | GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx]
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SPU2-X 2.0.0 [libspu2x-2.0.0]
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BIOS: Europe v2.20
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues. |
Programie |
Trivia
- Original names: ラチェット&クランク (SCPS-15037) & (SCPS-19211) & (SCPS-19316)
Known Issues
Broken textures
- Status: Fixed
- Type: Major
- Description: Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
- Status: Active
- Type: Minor
- Description: Most menu backgrounds are glitched in GSdx hardware modes.
- Workaround: Use software mode, or ignore it (gameplay is not affected).
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Glitched background (OpenGL hardware)
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Correctly rendered (OpenGL software)
The gallery
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCES 50916)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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