Silent Hill 3
Developer(s): Konami, Team Silent
Genre: Survival Horror
Wikipedia: Link
Game review links: GameSpot
Game review score: 83.8% (GameRankings)
Game description: Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-bit |
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0.9.9.5326 (svn) | GSdx 5530 0.1.16 |
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BIOS: 1.60 | JasonBreen |
NTSC-U | Windows |
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1.0.0 | GSDX |
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Seems to play fine, FPS sits around 59.94 fps. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!) | |
NTSC-U | Windows |
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1.1.0 r5492 | GSdx 5464 SSE41 |
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Runs above full speed. | |
NTSC-J | Windows |
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1.1.0 r5541 | GSdx 5464 SSE41 |
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Playable with occasional display bugs..., Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in hardware. | |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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BIOS: USA 2.30, Has some issues with shadows in this game, they look out of place. Possibly can be fixed with pixel offsets, but values are unknown. | Ryudo |
Known Issues
Misaligned shadows
- Status: Active
- Type: Major
- Description: Shadows appear in front of an object instead of behind it in hardware mode.
- Workaround: Use OpenGL hardware mode and enable Hardware Depth, or use software mode.
Missing grain effect
- Status: Active
- Type: Minor
- Description: Grain filter is absent in hardware mode.
- Workaround: Use OpenGL hardware mode and raise the blend setting until the filter appears. Setting it to High or Medium should work.
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