Kingdom Hearts II: Final Mix
Kingdom Hearts II: Final Mix | |||||||||||||
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NTSC-J Boxart
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Developer(s): Square Enix
Genre: Action RPG
Wikipedia: Link
Game description: Kingdom Hearts II Final Mix expands on the original Kingdom Hearts II with new features and plot elements.
Test configuration on Windows:
PCSX2 version: | 1.0.0 (r5350) |
Graphics by GSDX: | r5334 sse2 |
Sound by SPU-X: | 2.0.0 (r5324) |
Pad plugin is LilyPad: | 0.11.0 (r5282) |
DVD plugin is cdvdGigaherz: | 0.8.0 (r4510) |
Comments: Works fine. Scaling is really the main drain of the game. None of the hacks really worked when I had it them on except, MTVU. (6x Scaling works, however 30 fps while fighting) then I set it to Scaling: 5x, game worked at full 60 fps. Also, small subtitle errors, however it's due to up-scaling like the rest of the KH series. Not really noticeable, unless looked at closely. Usually 55-60 fps, during fights, or cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or for a while in the case of Axel's fights, in which case turn down scaling for these instances and turn them back on when done), then go back to normal. Also when large amounts of textures are loaded, and have to be displayed at once (Ex. The giant Nobody symbol from Twilight's View) and most of the end game (i.e. After you open the Door), but other then those, there are very rarely any instances of it. Hack comments: All hacks really have no substantial speedup, except MTVU (Multi-Threaded microVU1) which had a substantial speedup.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: |
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GPU: |
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Comments: Turn on MTVU and Turn Scaling down a notch. No lag whatsoever in Scaling 4x. Other then that very minor problems, that do not affect gameplay.