Kingdom Hearts II: Final Mix: Difference between revisions
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-66675<br />SE-W0004 <small>(Limited Edition)</small> | |serialsNTSCJ = SCES-60971<br />SLPM-55020 <small>(Ultimate Hits)</small><br />SLPM-55021 <small>(Ultimate Hits, disc 2)</small><br />SLPM-66675<br />SE-W0004 <small>(Limited Edition)</small> | ||
|CRCsNTSCJ = F266B00B | |CRCsNTSCJ = F266B00B | ||
|releasedateNTSCJ = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small> | |releasedateNTSCJ = March 29, 2007<br />June 26, 2008 <small>(Ultimate Hits)</small> |
Revision as of 18:13, 5 September 2016
Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Action, RPG
Wikipedia: Link
Game description: Kingdom Hearts II Final Mix improvements include an English voice cast, tweaks in all difficulty modes and a new "Serious Mode" difficulty, new areas and redesigned navigation maps, new scenes from the Japanese Manga, new boss battles against the mysterious Organization XIII, one of the fights that was a cut-scene in the original is now playable, and all censored parts of the game are no longer censored.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | ? |
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1.0.0 (r5350) | GSDX r4600 |
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All hacks have no substantial speedup, except MTVU (Multi-Threaded microVU1) which showed significant speedup. Scaling is the main drain of the game. Usually 55-60 FPS during fights and cutscenes. However, it may lag to around 40 FPS for a second or two with big explosions such as Fire effects (or in other instances). | Bot2345 |
NTSC-J | ? |
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1.0.0 (r5350) | GSDX r5334 sse2 |
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There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
NTSC-J | Windows 7 64-bit |
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1.0.0 (r5350) | GSdx r5350 |
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Runs perfectly! | Paulie9990 |
NTSC-J | Windows 8.1 |
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PCSX2 1.0.0 | GSdx 5334 AVX DX11 | SPU2-X 2.0.0 | Very good frame rate at 4x scaling, always 60fps tiny bit of lag in the Data Boss room, but everywhere is always 60fps. | Polowogs |
NTSC-J | Windows |
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1.1.0 r5480 | GSdx 5442 SSE41 |
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Runs above full speed. | |
NTSC-J | Windows |
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1.1.0 r5530 (19/01/2013) | GSDX |
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EE/VU Clamp: None/None, EE Cyclerate : 3, stays between 40-50FPS through out, Status | |
NTSC-J | Windows 10 |
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v1.5.0-dev-1103-gfb2182d (2016-08-09) |
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SPU2-X | Runs 100% on DX11 Hardware, use OpenGL to fix the sunlight bug (tested on v1.5.0-dev-1103-gfb2182d) | xVxXPrinceXxVx |
Trivia
- Original names: キングダムハーツIIファイナルミックス+ (SLPM-66675) & (SLPM-55020)
- Also known as Kingdom Hearts II: Final Mix+
- Kingdom Hearts II: Final Mix+ also contains Kingdom Hearts Re: Chain of Memories
Known Issues
Sunlight is seen through walls
- Status: Active
- Type: Minor
- Description: Sunlight is seen coming through walls.
- Workaround: Use GSdx software mode. If you switch back to hardware mode it is fixed temporarily in hardware too. (Usually only in Twilight Town)
Character has lines following them on the ground
- Status: Active
- Type: Minor
- Description: Character has lines following them on the ground
- Workaround: Set MSAA to 0x in HW Hacks in the GSdx settings.
Gameplay Screenshots
Offical PCSX2 gameplay video:
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