Ratchet & Clank: Difference between revisions
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<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SCUS-97199<br />SCUS-97209 <small>(E3 Demo)</small><br />SCUS-97240 <small>(EB Games Demo)</small> | |serialsNTSCU = SCUS-97199<br />SCUS-97209 <small>(E3 Demo)</small><br />SCUS-97240 <small>(EB Games Demo)</small><br />SCUS-97199GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = CE4933D0 | |CRCsNTSCU = CE4933D0 | ||
|releasedateNTSCU = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 4, 2002<br />November 4, 2003 <small>(Greatest Hits)</small> | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-50916<br />SCES-50916/P <small>(Platinum)</small> | |serialsPAL = SCES-50916<br />SCES-50916/P <small>(Platinum)</small><br />SCED-51075 <small>(Demo)</small> | ||
|CRCsPAL = 76F724A3, 6A8F18B9 (PAL-M5) | |CRCsPAL = 76F724A3, 6A8F18B9 (PAL-M5) | ||
|releasedatePAL = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small> | |releasedatePAL = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small> | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001 | |serialsNTSCJ = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 2, 2002<br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small> | |releasedateNTSCJ = December 2, 2002<br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small> |
Revision as of 15:19, 10 October 2015
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Metacritic
Game review score: 88/100
Game description: Ratchet and Clank set out on a quest to gain the help of the famous superhero Captain Qwark to save the galaxy from the Blarg.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r4600 | GSdx r4643 0.1.16 |
|
BIOS: scph70004,
• Fully playable aside from garbage textures and models at a small distance. • The weird colored models can be fixed by setting GSdx to software mode, the FPS will suffer a huge hit. • Can be slightly GPU heavy at parts where a lot is on-screen. |
Lagahan |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
USA v01.60(07/02/2002), Besides the graphical bugs mentioned below, everything appears to be working fine. FPS hovered around 60fps, | |
PAL | Windows |
|
1.1.0 r5829 | GSdx |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal) | |
? | ? |
|
1.2.1 | GSdx 1.2.1 |
|
If using Hardware Mode: Will caused garbled textures. Use Software Mode. Some textures will appear fuzzy at distance but is fully playable. Using version 1.2.1 | OmegaNull |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GSdx | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
NTSC USA V2.2 | Windows 8.1 |
|
1.3.0 | GSdx | SPU2-X | Used almost all recommended speedhacks, EE cyclerate 1, and VU stealing 1. Ran great, I found it better with EE cyclerate set to 1. (Notice done in Software mode) | Apihl1000 |
Trivia
- Japanese name: ラチェット&クランク (SCPS-15037), ラチェット&クランク PlayStation®2 the Best (SCPS-19211) & (SCPS-19316)
Known Issues
Broken textures
- Status: Active
- Type: Major
- Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
The gallery
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCES 50916)
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Ratchet & Clank (SCUS 97199)
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Ratchet & Clank (SCUS 97199)
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