Ratchet: Deadlocked: Difference between revisions
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|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927167-ratchet-deadlocked Link] | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927167-ratchet-deadlocked Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}} | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927167-ratchet-deadlocked/index.html GameRankings]|83/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-deadlocked Metacritic]|81/100}} | ||
|gameinfo = | |gameinfo = Insomniac Games' follow-up to ''[[Ratchet & Clank: Up Your Arsenal]]'', ''Deadlocked'' was created as a spin-off with a greater focus on arena combat. Ratchet, Clank, and Big Al are abducted to the Shadow Sector and forced to compete to the death for sport by television magnate Gleeman Vox. ''Deadlocked'' features optional two-player co-op for the main story. | ||
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|numberofonlineplayers = 10 | |numberofonlineplayers = 10 |
Revision as of 23:51, 12 March 2024
Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (AS, JP, KO), SCE Australia (AU), SCE Korea (KO)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: GameRankings: 83/100, Metacritic: 81/100
Game description: Insomniac Games' follow-up to Ratchet & Clank: Up Your Arsenal, Deadlocked was created as a spin-off with a greater focus on arena combat. Ratchet, Clank, and Big Al are abducted to the Shadow Sector and forced to compete to the death for sport by television magnate Gleeman Vox. Deadlocked features optional two-player co-op for the main story.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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1.0.0 (r5350) | GSdx r5324 0.1.16 |
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BIOS: USA v1.60 ,
• Enabled speedhacks: EE Cyclerate (2), VU Cycle Stealing (1) • With the above in mind, it runs full speed 60 FPS most of the time, but drops down to 40-50 FPS when many things onscreen (bolts, enemies, etc). |
Bluehayate |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs at 50% speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode. | |
NTSC-U | Windows 8.1 |
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1.2.1 | GSdx 10 | SPU2-X r5830 2.0.0 | This game is playable. It lags on even the best computers and the textures completely glitch. | RobertasACDC |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GSdx | SPU2-X | Used all recommended speedhacks, EE Cyclerate 2, and VU Cycle Stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of onscreen elements. | Clank |
NTSC-U | Windows 10 Pro 64-bit (build 10586) |
|
1.4.0 | GSdx 01/05/2016 AVX-2 |
|
--Ran 80-100% (almost realtime. NO SPEEDHACKS) with Direct3D9 (Software) renderer for mipmap support to display proper texturing (also provides the least input delay out of the 3 software renderers).
--Shadows are corrupt in any renderer. --No speedhacks were used (as they cause added input delay. 4th gen i7 and future can run perfectly without). --Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. --Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. |
SandM1tch |
NTSC-U | Windows 10 Pro 64-bit (build 17763.195) |
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1.5.0-dev-2860-gd55e9cbd9 | GSdx AVX-2 |
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-- Runs 100% Using D3D11 Hardware Renderer (less resource-intensive than OpenGL when upscaling). Using 6x native upscaling (4K/2160p). HW mipmapping support works perfectly. Shadows are corrupt in any renderer.
-- Used "Fast-Texture Invalidation" to prevent missing environment. Used "Merge Sprite" and "Half-Pixel Offset = Special (Texture)" to align bloom effect at upscaled resolutions. MTVU speedhacks enabled. EE cyclerate 300%. -- Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. -- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV. |
SandM1tch |
NTSC-U | Windows 10 Pro 64bit Build 16299.611 |
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1.5.0-dev-3322-gaa03c8312 | GSdx 20191202204048 AVX2
<spoiler show="Settings" hide="Hide">
</spoiler> |
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Shadows are broken(probably because i'm using certain HW Hacks). Runs mostly at fullspeed, but drops to 80-90% on Dreadzone Station and Catacrom IV, and in some cases it will drop when there's an explosion on screen. This is without any speedhack other than MTVU. With EE Cyclerate at 75% it remains at fullspeed basically everywhere, but "skips frames" most of the time. | motorola1970 |
NTSC-U | Windows 10 Pro x64 |
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1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
</spoiler> |
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Game is very demanding, but seems to be less so than previous games in the series. Game lags in places it did on console. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in some sections. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine. Lighting glitch fix of setting VU0 interpreter isn't worth the performance hit. Game looks fine otherwise. | Darkshadows |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Ubuntu 17.04 |
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1.5.0 | GSdx (GCC 6.3.0 SSE2/AVX) 1.1.0 [libGSdx] |
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Game runs at full speed most of the time when using OGL HW renderer, occasional stutters here and there but overall a very enjoyable experience. Most graphical glitches are fixed with the latest build using mipmapping = Basic(fast). | Quattro55 |
Trivia
- Original names: ラチェット&クランク4th ギリギリ銀河のギガバトル (SCPS-15100) & (SCPS-19321) & (SCPS-19328), 라쳇&클랭크: 공구전사 위기일발 (SCKA-20060)
- Also known as Ratchet & Clank 4th: GiriGiri Ginga no Giga Battle (JP, AS), Ratchet: Gladiator (EU, AU)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Framerate dips
- Type: Not an issue
- Description: Framerate may dip when many (small) enemies or allies are in view. This occurs on original hardware. At default settings, this will always occur on the DreadZone challenge 'Endzone', where the game lags considerably as it renders many enemies on-screen.
- Workaround: First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities.
Fixed Issues
Broken textures
- Status: Fixed
- Type: Major
- Description: Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Broken shadows
- Status: Fixed
- Type: Minor
- Description: Shadows in the game aren't rendered properly in software mode
- Workaround: Update to the latest nightly version of PCSX2.
Issue with bloom on high resolutions
- Status: Fixed
- Type: Minor
- Description: When running the game in a higher resolution than native, the bloom in the game becomes out of place.
- Workaround: Update to the latest nightly version of PCSX2.
Missing geometry after pausing or opening vendor
- Status: Fixed
- Type: Major
- Description: World geometry and some models will vanish after pausing the game or opening a vendor.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
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Ratchet: Deadlocked (SCUS 97465)
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- Games rated A in Japan
- Games rated T in North America
- Games rated 3+ in Europe
- Games rated ALL in Korea
- Games support multi-tap
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- Games by Insomniac Games