Ratchet & Clank: Up Your Arsenal: Difference between revisions
Misaligned bloom is no longer an issue.
Lotion5238 (talk | contribs) (added my cool dope awesome testing column thinymabober (I really wish the |comments= portion had list or paragraph breaks, it would help it be neater.) |
(Misaligned bloom is no longer an issue.) |
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|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos. | |Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos. | ||
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. | |Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. | ||
}} | }} | ||
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|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer | |Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer | ||
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic | |Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic | ||
}} | |||
{{Issue | |||
|IssueName=Issue with bloom on high resolutions | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright. | |||
|Workaround=Misaligned bloom is fixed by the GameDB in the latest versions of PCSX2. | |||
}} | }} | ||