Ratchet & Clank: Up Your Arsenal: Difference between revisions

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Misaligned bloom is no longer an issue.
(added my cool dope awesome testing column thinymabober (I really wish the |comments= portion had list or paragraph breaks, it would help it be neater.)
(Misaligned bloom is no longer an issue.)
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|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems.  
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems.  
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Upscaling Fixes tab and enable Merge Sprite + Wild Arms Hack. This will fix bloom being too bright and will align it up properly, but at the cost of distorting text a little bit.
}}
}}


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|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=1
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=Misaligned bloom is fixed by the GameDB in the latest versions of PCSX2.
}}
}}


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