Ratchet & Clank: Up Your Arsenal: Difference between revisions

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added my cool dope awesome testing column thinymabober (I really wish the |comments= portion had list or paragraph breaks, it would help it be neater.
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(added my cool dope awesome testing column thinymabober (I really wish the |comments= portion had list or paragraph breaks, it would help it be neater.)
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|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260.
|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260.
|Tester=Flachzange
|Tester=Flachzange
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=AMD Ryzen 3 3100 @ 3.90 GHz
|GPU=AMD Radeon RX 6650XT @ 8 GB
|Revision=nightly v1.7.5178
<spoiler show="Settings" hide="Hide">
*EE Cycle Rate: 130% (Overclock)
*EE Cycle Skipping: Disabled
*MTVU: Enabled
</spoiler>
|Graphics=Vulkan
<spoiler show="Settings" hide="Hide">
Rendering
*Internal Resolution: 8x Native (~2880p/5K)
*Mipmapping: Default
*Texture Filtering: Default
*Trilinear Filtering: Default
*Anisotropic Filtering: 16x
*Dithering: Scaled
*Blending Accuracy: Medium
*Texture Preloading: Full (Hash Cache)
Upscaling Fixes
*Half Pixel Offset: Normal (Vertex)
*Round Sprite: Default
*Bilinear Dirty Upscale: Default
*Texture Offsets: Default , Default
*Merge Sprite: Enabled
</spoiler>
|Sound=Default Settings
|Comments=
Game ran smooth as butter throughout, few occasional slowdowns during times with high particle count such as big fights with an explosive weapon but those were usually due to intensive background programs or accidently not having the emulator as the main window.
Listed fix for bloom misalignment didn't work for me with 8x render resolution. I instead used Half Pixel Offset: Normal (Vertex) and it worked far better with some very very faint misalignment if you squinted from far away. Coincidentally I believe this is a better fix overall for the bloom issues than the listed fix because it doesn't mess with the text but I guess more people will need to try it.
No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game.
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2.
|Tester=lotion
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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