PCSX2 Documentation: Difference between revisions
Jump to navigation
Jump to search
(Add a link to the ipc protocol) |
|||
(9 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
*[[PCSX2 Documentation/Code Formatting Guidelines|Code Formatting Guidelines]] | *[[PCSX2 Documentation/Code Formatting Guidelines|Code Formatting Guidelines]] | ||
*[[PCSX2 Documentation/Contributing To-Do List|Contributing To-Do List]] | *[[PCSX2 Documentation/Contributing To-Do List|Contributing To-Do List]] | ||
*[[PCSX2 Documentation/Google Code svn repository comments archive|Google Code svn repository comments archive]] | |||
==WxWidgets Framework== | ==WxWidgets Framework== | ||
Line 45: | Line 46: | ||
*[[PCSX2 Documentation/Nightmare on Floating-Point Street|Nightmare on Floating-Point Street]] | *[[PCSX2 Documentation/Nightmare on Floating-Point Street|Nightmare on Floating-Point Street]] | ||
*[[PCSX2 Documentation/64-bit Recompilation|64-bit Recompilation]] | *[[PCSX2 Documentation/64-bit Recompilation|64-bit Recompilation]] | ||
*[[PCSX2_Documentation/PCSX2_EE_Recompiler|EE Recompiler Internal]] | |||
*[[PCSX2_Documentation/IPC_Protocol|IPC Protocol]] | |||
==PCSX2 Plugins== | ==PCSX2 Plugins== | ||
*[[PCSX2 Documentation/ | *[[PCSX2 Documentation/PCSX2 Plugin Interface|PCSX2 Plugin Interface]] | ||
==Graphics Synthesizer== | ===Graphics Synthesizer=== | ||
*[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]] | *[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]] | ||
*[[PCSX2 Documentation/GSdx Demystified|GSdx Demystified]] | *[[PCSX2 Documentation/GSdx Demystified|GSdx Demystified]] | ||
*[[PCSX2 Documentation/GSdx Debug|GSdx Debug]] | |||
===Sound=== | |||
*[[PCSX2 Documentation/SPU2 is more than just sound!|SPU2 is more than just sound!]] | |||
*[[PCSX2 Documentation/Reverb Engine|Reverb Engine]] | |||
==Translation Info== | ==Translation Info== | ||
Line 58: | Line 65: | ||
*[[PCSX2 Documentation/Translation Guide|Translation Guide]] | *[[PCSX2 Documentation/Translation Guide|Translation Guide]] | ||
*[[PCSX2 Documentation/Using Poedit|Using Poedit]] | *[[PCSX2 Documentation/Using Poedit|Using Poedit]] | ||
{{PCSX2 Documentation Navbox}} |
Latest revision as of 09:04, 1 September 2020
Building and Compiling PCSX2
- Compiling on Windows
- Compiling on Linux
- PCSX2 Build Scripts
- Chroot and 64-bit Linux
- GNU Debugger Tips
- Git Survival Guide
- How to Create Useful and Valid Issues
- Commenting Etiquette
- Code Formatting Guidelines
- Contributing To-Do List
- Google Code svn repository comments archive
WxWidgets Framework
Threading
- Passing Settings Between Threads
- Threading Basics
- Threading Advanced
- Thread Synchronization
- Thread Counting
- Benchmarking Multithreaded PCSX2
- Threading VU1
PCSX2 Core
- PCSX2 Optimization
- So maybe it's about time we explained VTLB
- Events o' Plenty
- Recompilers: All 'dems buzzwords?
- C++ exceptions can be an optimization
- What's clamping? And why do we need it?
- PS2 VU (Vector Unit) Documentation Part 1
- A new kind of fullscreen!
- Introduction to Dynamic Recompilation
- The return of the Commandline!
- Advanced memory management
- VirtualAlloc on Linux
- PS2's Programmable DMA
- MSVC 2008 optimizer fail
- Path 3 Masking / Geometry Syncing
- MMU mini-series
- Virtual Memory
- Nightmare on Floating-Point Street
- 64-bit Recompilation
- EE Recompiler Internal
- IPC Protocol
PCSX2 Plugins
Graphics Synthesizer
Sound
Translation Info
|