Ratchet & Clank: Up Your Arsenal: Difference between revisions

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|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 r5829
|Revision=1.1.0 r5829
<spoiler show="Settings" hide="Hide">
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* '''Speedhacks:'''
* '''Speedhacks:'''
** MTVU
** MTVU
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** Enable Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
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|Graphics=GSdx
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|Tester=Clank
|Tester=Clank
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|GPU=NVIDIA GeForce GTX 770
|GPU=NVIDIA GeForce GTX 770
|Revision=1.5.0 (dev-1909)
|Revision=1.5.0 (dev-1909)
<spoiler show="Settings" hide="Hide">
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Preset: 3 (deactivated)
Preset: 3 (deactivated)
* SpeedHacks:
* SpeedHacks:
** EE Cyclerate: +3
** EE Cyclerate: +3
** MTVU
** MTVU
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|Graphics=GSdx SSE4
|Graphics=GSdx SSE4
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* Version: 1.0.1.9
* Version: 1.0.1.9
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
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* Logarithmic Z
* Logarithmic Z
* Alpha Correction
* Alpha Correction
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|Sound= SPU2-X 2.0.0 (r4851)
|Sound= SPU2-X 2.0.0 (r4851)
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%).     
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%).     
|Tester=whiperkinta
|Tester=whiperkinta
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|Tester={{ForumUser|OldMoldSnorter}}
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|Tester=Rigle
|Tester=Rigle
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|Tester=Pyro1515
|Tester=Pyro1515
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|GPU=NVIDIA GeForce RTX 2080
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
|Revision=1.7.0-dev-191-g5118aba45
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* EE Cyclerate: 0/-1
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
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* MTVU: Yes
* MTVU: Yes
* Preset: 2
* Preset: 2
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|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
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* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
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* Large Framebuffer: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset
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|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Tester=Darkshadows
|Tester=Darkshadows
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|Tester=MilshakeXO
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|GPU=NVIDIA GeForce RTX 3060 Ti
|GPU=NVIDIA GeForce RTX 3060 Ti
|Revision=1.7.2864
|Revision=1.7.2864
<spoiler show="Settings" hide="Hide">
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* EE Cyclerate: 2
* EE Cyclerate: 2
* EE Cycle Skipping: 0
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* mVU Flag Hack: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx AVX2 (Vulkan)
|Graphics=GSdx AVX2 (Vulkan)
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* Renderer: Vulkan
* Renderer: Vulkan
* Internal Resolution: 6x
* Internal Resolution: 6x
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* Texture Preloading: Full
* Texture Preloading: Full
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack
</spoiler>
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|Sound=Defaults
|Sound=Defaults
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack).
|Tester=HankyThe99th
|Tester=HankyThe99th
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|GPU=NVIDIA GeForce GTX 670
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.4 (SSE4)
|Revision=1.7.4 (SSE4)
<spoiler show="Settings" hide="Hide">
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* MTVU: On
* MTVU: On
* Instant VU1: On
* Instant VU1: On
* Speedhacks: None
* Speedhacks: None
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|Graphics=GSdx 1.2.0 (Vulkan)
|Graphics=GSdx 1.2.0 (Vulkan)
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* Renderer: Vulkan  
* Renderer: Vulkan  
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Merge Sprite: On
* Merge Sprite: On
* Wild Arms Hack: On
* Wild Arms Hack: On
</spoiler>
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|Sound=SPU2-X v2.0.0
|Sound=SPU2-X v2.0.0
<spoiler show="Settings" hide="Hide">
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* Backend: Cubeb
* Backend: Cubeb
* Interpolation: Gaussian
* Interpolation: Gaussian
</spoiler>
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|Comments=Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable.
|Comments=Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable.
|Tester=PandoraGTX
|Tester=PandoraGTX
}}
}}
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|Status=2
|Status=2
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|GPU=NVIDIA GeForce RTX 2070 Super
|GPU=NVIDIA GeForce RTX 2070 Super
|Revision=1.7.5074
|Revision=1.7.5074
<spoiler show="Settings" hide="Hide">
<!--
* EE Cyclerate: 180%
* EE Cyclerate: 180%
* EE Cycle Skipping: Disabled
* EE Cycle Skipping: Disabled
* MTVU: Enabled
* MTVU: Enabled
</spoiler>
-->
|Graphics=Vulkan
|Graphics=Vulkan
<spoiler show="Settings" hide="Hide">
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* Internal Resolution: 4x
* Internal Resolution: 4x
* Blending Accuracy: Basic
* Blending Accuracy: Basic
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* EE Timing Hack
* EE Timing Hack
* Full VU0 Synchronization
* Full VU0 Synchronization
</spoiler>
-->
|Sound=Built-in
|Sound=Built-in
<spoiler show="Settings" hide="Hide">
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* Output Module: Cubeb
* Output Module: Cubeb
* Synchronization: TimeStretch
* Synchronization: TimeStretch
* Target Latency: 60ms
* Target Latency: 60ms
</spoiler>
-->
|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260.
|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260.
|Tester=Flachzange
|Tester=Flachzange
}}
}}
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|Status=2
|Status=2
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|GPU=AMD Radeon RX 6650XT @ 8 GB
|GPU=AMD Radeon RX 6650XT @ 8 GB
|Revision=nightly v1.7.5178
|Revision=nightly v1.7.5178
<spoiler show="Settings" hide="Hide">
<!--
*EE Cycle Rate: 130% (Overclock)
*EE Cycle Rate: 130% (Overclock)
*EE Cycle Skipping: Disabled
*EE Cycle Skipping: Disabled
*MTVU: Enabled
*MTVU: Enabled
</spoiler>
-->
|Graphics=Vulkan
|Graphics=Vulkan
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Rendering
Rendering
*Internal Resolution: 8x Native (~2880p/5K)
*Internal Resolution: 8x Native (~2880p/5K)
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*Texture Offsets: Default , Default
*Texture Offsets: Default , Default
*Merge Sprite: Enabled
*Merge Sprite: Enabled
</spoiler>
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|Sound=Default Settings
|Sound=Default Settings
|Comments=  
|Comments=  
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No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game.  
No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game.  
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2.  
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2.
 
|Tester=lotion
|Tester=lotion
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==Trivia==
==Trivia==
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Lights not illuminating properly
|IsFixed=0
|IssueLevel=0
|Description=Certain lighting elements such as those on the dropship or in Command Center fail to illuminate properly.
|Workaround=Switch blending accuracy to Full.
|GithubID=10686
}}
{{Issue
|IssueName=Spy Ratchet skin's glasses
|IsFixed=0
|IssueLevel=0
|Description=HW renderer gives Spy Ratchet a lens in his glasses that shouldn't be there.
|Workaround=Switch to software renderer.
|GithubID=10686
}}
{{Issue
|IssueName=Lightsaber wrench doesn't render correctly
|IsFixed=0
|IssueLevel=0
|Description=The lightsaber wrench looks weird when rendered in HW compared to SW. May be edge antialiasing.
|Workaround=Switch to software renderer.
|GithubID=10686
}}
{{Issue
|IssueName=Improper software mipmapping
|IsFixed=0
|IssueLevel=0
|Description=Rarely, the software renderer will produce visual garbage (seemingly on rounded surfaces) thanks to inaccurate mipmapping.
|Workaround=Switch to hardware renderer.
|GithubID=10686
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Blocky shadows
|IssueName=Blocky shadows
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|IssueLevel=0
|IssueLevel=0
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
|Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."
|Workaround=Unable to replicate on the latest nightly. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems."
|LastTestedOn=v1.7.5584
}}
}}


==Non-Issues==
{{Issue
|IssueName=Framerate dips
|IsFixed=0
|IssueLevel=-1
|Description=R&C's framerate may dip when many enemies or allies are in view. This occurs on original hardware. Especially prevalent in the sewers on Aquatos.
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 180% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 180% lead to certain instabilities.<!--Tested, and 130% isn't enough to save you from slowdowns on Aquatos.-->
}}
{{Issue
{{Issue
|IssueName=Sly 2 demo won't get into in-game
|IssueName=Sly 2 demo won't get into in-game
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}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_1.jpg|Ratchet & Clank: Up Your Arsenal (SCUS 97353)
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_1.jpg|Ratchet & Clank: Up Your Arsenal (SCUS 97353)
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_3.jpg|Ratchet & Clank: Up Your Arsenal (SCES 52456)
File:Ratchet_&_Clank_Up_Your_Arsenal_Forum_3.jpg|Ratchet & Clank: Up Your Arsenal (SCES 52456)
</gallery>
</gallery>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)]
*[https://forums.pcsx2.net/Thread-Ratchet-Clank-3-SCES-52456-E Ratchet & Clank 3 (SCES 52456) (E)]
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}}
*[https://forums.pcsx2.net/Thread-Ratchet-Clank-3-Up-Your-Arsenal-SCUS-97353-U--28496 Ratchet & Clank 3 - Up Your Arsenal (SCUS 97353) (U)]}}
ninja
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