Ratchet & Clank: Up Your Arsenal: Difference between revisions
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|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link] | |wikipedia = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}} | ||
|gameinfo = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay. | |gameinfo = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay. | ||
<!-- General props --> | <!-- General props --> | ||
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|releasedateNTSCU = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=NVIDIA GeForce GTX 570 1368MB | |GPU=NVIDIA GeForce GTX 570 1368MB | ||
|Revision=1.1.0 r5829 | |Revision=1.1.0 r5829 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** MTVU | ** MTVU | ||
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** Enable Wait Loop Detection | ** Enable Wait Loop Detection | ||
** mVU Flag Hack | ** mVU Flag Hack | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
Line 153: | Line 151: | ||
|Tester=Clank | |Tester=Clank | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Tester=Aiglerac | |Tester=Aiglerac | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|GPU=NVIDIA GeForce GTX 770 | |GPU=NVIDIA GeForce GTX 770 | ||
|Revision=1.5.0 (dev-1909) | |Revision=1.5.0 (dev-1909) | ||
< | <!-- | ||
Preset: 3 (deactivated) | Preset: 3 (deactivated) | ||
* SpeedHacks: | * SpeedHacks: | ||
** EE Cyclerate: +3 | ** EE Cyclerate: +3 | ||
** MTVU | ** MTVU | ||
--> | |||
|Graphics=GSdx SSE4 | |Graphics=GSdx SSE4 | ||
< | <!-- | ||
* Version: 1.0.1.9 | * Version: 1.0.1.9 | ||
* Renderer: Direct3D9 (Hardware) | * Renderer: Direct3D9 (Hardware) | ||
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* Logarithmic Z | * Logarithmic Z | ||
* Alpha Correction | * Alpha Correction | ||
--> | |||
|Sound= SPU2-X 2.0.0 (r4851) | |Sound= SPU2-X 2.0.0 (r4851) | ||
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%). | |Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%). | ||
|Tester=whiperkinta | |Tester=whiperkinta | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Tester={{ForumUser|OldMoldSnorter}} | |Tester={{ForumUser|OldMoldSnorter}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Tester=Rigle | |Tester=Rigle | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%. | |Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%. | ||
|Tester=Pyro1515 | |Tester=Pyro1515 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel Core i7-4790K @ 4.00 GHz | |||
|GPU=NVIDIA GeForce RTX 2080 | |||
|Revision=1.7.0-dev-191-g5118aba45 | |||
<!-- | |||
* EE Cyclerate: 0/-1 | |||
* EE Cycle Skipping: 0 | |||
* mVU Flag Hack: Yes | |||
* MTVU: Yes | |||
* Preset: 2 | |||
--> | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3x | |||
* 8-bit Textures: Yes | |||
* Large Framebuffer: Yes | |||
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Synchronizing Mode: Async Mix | |||
* Lilypad 0.12.1 | |||
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. | |||
|Tester=Darkshadows | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 11 Pro x64 | |||
|CPU=AMD Ryzen 7 5800X @ 3.80 GHz | |||
|GPU=AMD Radeon RX 6700XT | |||
|Revision=Nightly 1.7.2351 (x64 build) | |||
|Graphics=GSdx AVX2 (Vulkan) | |||
|Sound=Defaults | |||
|Comments=BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story. | |||
|Tester=MilshakeXO | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro | |||
|CPU=Intel Core i7-10700 @ 2.90 GHz | |||
|GPU=NVIDIA GeForce RTX 3060 Ti | |||
|Revision=1.7.2864 | |||
<!-- | |||
* EE Cyclerate: 2 | |||
* EE Cycle Skipping: 0 | |||
* mVU Flag Hack: Yes | |||
* MTVU: Yes | |||
--> | |||
|Graphics=GSdx AVX2 (Vulkan) | |||
<!-- | |||
* Renderer: Vulkan | |||
* Internal Resolution: 6x | |||
* GPU Palette Conversion: Yes | |||
* Mipmapping: Basic | |||
* Texture Preloading: Full | |||
* Advanced Settings and Hacks: Disable Partial Invalidation, Merge Sprite, Wild Arms Hack | |||
--> | |||
|Sound=Defaults | |||
|Comments=Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack). | |||
|Tester=HankyThe99th | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=Intel Core i5-3570k @ 4.7GHz | |||
|GPU=NVIDIA GeForce GTX 670 | |||
|Revision=1.7.4 (SSE4) | |||
<!-- | |||
* MTVU: On | |||
* Instant VU1: On | |||
* Speedhacks: None | |||
--> | |||
|Graphics=GSdx 1.2.0 (Vulkan) | |||
<!-- | |||
* Renderer: Vulkan | |||
* Internal Resolution: 3*Native | |||
* GPU Palette Conversion: On | |||
* Texture Preloading: Full | |||
* Merge Sprite: On | |||
* Wild Arms Hack: On | |||
--> | |||
|Sound=SPU2-X v2.0.0 | |||
<!-- | |||
* Backend: Cubeb | |||
* Interpolation: Gaussian | |||
--> | |||
|Comments=Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 11 22621.2361 | |||
|CPU=AMD Ryzen 7 5800X | |||
|GPU=NVIDIA GeForce RTX 2070 Super | |||
|Revision=1.7.5074 | |||
<!-- | |||
* EE Cyclerate: 180% | |||
* EE Cycle Skipping: Disabled | |||
* MTVU: Enabled | |||
--> | |||
|Graphics=Vulkan | |||
<!-- | |||
* Internal Resolution: 4x | |||
* Blending Accuracy: Basic | |||
* Mipmapping: Basic | |||
* Anisotropic Filtering: 16x | |||
* Dithering: Scaled | |||
* Texture Preloading: Full | |||
Hardware Fixes: | |||
* Disable Partial Invalidation | |||
* Auto Flush: Enabled (All Primatives) | |||
* Half Pixel Offset: Special (Texture) | |||
Game Fixes: | |||
* EE Timing Hack | |||
* Full VU0 Synchronization | |||
--> | |||
|Sound=Built-in | |||
<!-- | |||
* Output Module: Cubeb | |||
* Synchronization: TimeStretch | |||
* Target Latency: 60ms | |||
--> | |||
|Comments= Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260. | |||
|Tester=Flachzange | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro | |||
|CPU=AMD Ryzen 3 3100 @ 3.90 GHz | |||
|GPU=AMD Radeon RX 6650XT @ 8 GB | |||
|Revision=nightly v1.7.5178 | |||
<!-- | |||
*EE Cycle Rate: 130% (Overclock) | |||
*EE Cycle Skipping: Disabled | |||
*MTVU: Enabled | |||
--> | |||
|Graphics=Vulkan | |||
<!-- | |||
Rendering | |||
*Internal Resolution: 8x Native (~2880p/5K) | |||
*Mipmapping: Default | |||
*Texture Filtering: Default | |||
*Trilinear Filtering: Default | |||
*Anisotropic Filtering: 16x | |||
*Dithering: Scaled | |||
*Blending Accuracy: Medium | |||
*Texture Preloading: Full (Hash Cache) | |||
Upscaling Fixes | |||
*Half Pixel Offset: Normal (Vertex) | |||
*Round Sprite: Default | |||
*Bilinear Dirty Upscale: Default | |||
*Texture Offsets: Default , Default | |||
*Merge Sprite: Enabled | |||
--> | |||
|Sound=Default Settings | |||
|Comments= | |||
Game ran smooth as butter throughout, few occasional slowdowns during times with high particle count such as big fights with an explosive weapon but those were usually due to intensive background programs or accidently not having the emulator as the main window. | |||
Listed fix for bloom misalignment didn't work for me with 8x render resolution. I instead used Half Pixel Offset: Normal (Vertex) and it worked far better with some very very faint misalignment if you squinted from far away. Coincidentally I believe this is a better fix overall for the bloom issues than the listed fix because it doesn't mess with the text but I guess more people will need to try it. | |||
No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game. | |||
180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up | |||
Final Verdict: This game runs f**king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2. | |||
|Tester=lotion | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Manjaro | |||
|CPU=Ryzen 7 5800X | |||
|GPU=GTX 1070 | |||
|Revision=v1.7.5584 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Game runs very well, and I have done reasonably thorough testing for graphical issues. Requires High blending to achieve some relatively minor graphical effects, most noticeable on Obani Draco. Nonetheless, no ostensible issues from start to finish once that's on. | |||
|Tester=TheTechnician27 | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=? | |Status=? | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Blocky shadows | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer | |||
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic | |||
}} | |||
{{Issue | |||
|IssueName=Issue with bloom on high resolutions | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright. | |||
|Workaround=Misaligned bloom is fixed by the GameDB in the latest versions of PCSX2. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
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{{Issue | {{Issue | ||
|IssueName=Invisible textures in Aquatos level | |IssueName=Invisible textures in Aquatos level | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used. | |Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used. | ||
|Workaround= | |Workaround=Head to View > Game Properties if UYA is running or right click UYA > Game Properties when in the main menu of PCSX2. Then, head to Graphics > enable Manual Hardware Renderer Fixes. Go to the Hardware Fixes tab and check 'Disable Partial Invalidation'. You can disable it afterwards if it's too much on your CPU, it is only required for this level. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Vertex stretching | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos. | ||
|Workaround=. | |Workaround=Unable to replicate on the latest nightl v1.7.5584. Unsure if this was ever an issue. If this was an issue for older versions, the instructions were as follows: "Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems." | ||
}} | }} | ||
==Non-Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Sly 2 demo | |IssueName=Sly 2 demo won't get into in-game | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=To get the | |Description=To get the Sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack. | ||
|Workaround= | |Workaround=Unable to replicate this on NTSC-U on v1.7.5584. If this is a problem, disable the widescreen hack. | ||
}} | }} | ||
Revision as of 06:47, 13 May 2024
Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (JP, AS, KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 91/100
Game description: In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7.3113 | GSdx 3068 (MSVC 15.00, SSe2) 0.1.16 |
|
BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware. | 174.126.227.45 |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
EE chain set to 2, Seems to play fine, FPS sits around 59.94 FPS. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is standing there!) | |
NTSC-U | Windows 7 64-bit |
|
1.0.0 (r5350) | GSdx r5350 |
|
Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software). | Paulie9990 |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx SSE41 (r5464) |
|
Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode. | |
PAL | Windows |
|
1.1.0 r5829 | GSdx |
|
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode. | |
NTSC-U | Windows 7 |
|
1.3.0 (2014-08-05, 12:17:45) | GSdx |
|
Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
NTSC-U | Windows 10 |
|
1.4.0 | GSdx | ? | BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable. | Aiglerac |
NTSC-U | Windows 10 |
|
1.5.0 (dev-1909) | GSdx SSE4 | SPU2-X 2.0.0 (r4851) | Version: SCUS-97353; BIOS: v02.00; Widescreen; Performance is almost perfect (rarely EE 100%). | whiperkinta |
NTSC-U | Windows 10 |
|
1.5.0 (dev-2211) | GSdx SSE4 | SPU2-X 2.0.0 (r4851) | All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results) | |
PAL | Windows 10 64-bit |
|
1.5.0 (dev-2242) | GSdx SSE4 | SPU2-X 2.0.0 (r4851) | Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments. | Rigle |
NTSC - U | Windows 7 64-bit |
|
1.5.0 (dev-3179) | GSdx SSE4.1 | SPU2-X 2.0.0 | Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%. | Pyro1515 |
NTSC-U | Windows 10 Pro x64 |
|
1.7.0-dev-191-g5118aba45 | GSdx 1.2.0 |
|
Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. | Darkshadows |
PAL | Windows 11 Pro x64 |
|
Nightly 1.7.2351 (x64 build) | GSdx AVX2 (Vulkan) | Defaults | BIOS: EUROPE v1.6, Render Scale: 6x (4K), Used Aquatos and Bloom fixes listed below. Occasional slowdowns but was completely playable for the entire main story. | MilshakeXO |
NTSC-U | Windows 10 Pro |
|
1.7.2864 | GSdx AVX2 (Vulkan) | Defaults | Runs very well. EE Cycle Rate 2 improved smoothness and reduced microstutters. In game text becomes warped as a result of fixes applied for bloom (Merge Sprite/Wild Arms Hack). | HankyThe99th |
NTSC-U | Windows 10 Home |
|
1.7.4 (SSE4) | GSdx 1.2.0 (Vulkan) | SPU2-X v2.0.0 | Vertex stretching seems to happen for Ratchet, Clank, and enemies frequently in Holostar Studios, and once in Clank's section of Aquatos. In Aquatos, restarting fixed the bug, but not in Holostar Studios. Like in R&C2, it doesn't affect gameplay, but is still pretty noticeable. Full VU0 synchronisation fixed this, but increased EE usage to the point where it caused some lag, so I had it off most of the time. Aside from this, the game lagged a lot during the ranger missions in Kerwan, which seemed odd as there was no obvious bottleneck (EE, GS, VU, and GPU were all well below 100%). GS usage approached 100% during the final boss, but it never dropped noticeably from full speed. Text is distorted, but bloom is fine. Fully playable. | PandoraGTX |
NTSC-U | Windows 11 22621.2361 |
|
1.7.5074 | Vulkan | Built-in | Full V0 Synchronization resolves most of the Vertex stretching issues and without it 180% EE Overclock is not stable. With 180%EE the game can hold a locked internal 60FPS most of the time, 130% is also a major improvement, though drops still happen regularly with 130%. The fixes required to make Aquatos playable and fix bloom mess up UI text a little, this seems to be the only notable issue with this configuration. Performance is very solid, unlocked FPS range from 180-260. | Flachzange |
NTSC-U | Windows 10 Pro |
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nightly v1.7.5178 | Vulkan | Default Settings | Game ran smooth as butter throughout, few occasional slowdowns during times with high particle count such as big fights with an explosive weapon but those were usually due to intensive background programs or accidently not having the emulator as the main window.
Listed fix for bloom misalignment didn't work for me with 8x render resolution. I instead used Half Pixel Offset: Normal (Vertex) and it worked far better with some very very faint misalignment if you squinted from far away. Coincidentally I believe this is a better fix overall for the bloom issues than the listed fix because it doesn't mess with the text but I guess more people will need to try it. No Issues with Widescreen Patch besides faint issues on the edges and it works all the way through the game. 180% EE Overclock consistently crashed the Emulator every time I tried it, I didn't need it anyway but I think it's worth brining up Final Verdict: This game runs f••king amazing now on the newer nightlies, far better than 2 years ago. 100% Recommend attempting to emulate it now, I imagine even 7 year old hardware can take so much advantage out of the new upgrades to PCSX2. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Manjaro |
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v1.7.5584 | Default | Default | Game runs very well, and I have done reasonably thorough testing for graphical issues. Requires High blending to achieve some relatively minor graphical effects, most noticeable on Obani Draco. Nonetheless, no ostensible issues from start to finish once that's on. | TheTechnician27 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: ラチェット&クランク3 突撃!ガラクチック★レンジャーズ (SCPS-15084) & (SCPS-19309), 라쳇&클랭크: 공구전사 리로디드 (SCKA-20037)
- Also known as Ratchet & Clank 3 (EU), Ratchet & Clank 3: Up Your Arsenal (AU), Ratchet & Clank 3: Totsugeki! Galactic Rangers (JP)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Blocky shadows
- Status: Fixed
- Type: Minor
- Description: Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
- Workaround: Update to the latest nightly version of PCSX2.
Issue with bloom on high resolutions
- Status: Fixed
- Type: Minor
- Description: When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
- Workaround: Update to the latest nightly version of PCSX2.
Broken textures
- Status: Fixed
- Type: Major
- Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Invisible textures in Aquatos level
- Status: Fixed
- Type: Minor
- Description: In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
- Workaround: Update to the latest nightly version of PCSX2.
Vertex stretching
- Status: Fixed
- Type: Minor
- Description: Some polygons on Ratchet, Clank, and most enemies' models stretch/warp in Holostar Studios and Clank's section of Aquatos.
- Workaround: Update to the latest nightly version of PCSX2.
Non-Issues
Sly 2 demo won't get into in-game
- Type: Not an issue
- Description: To get the Sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack.
- Workaround: Update to the latest nightly version of PCSX2.
The gallery
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Ratchet & Clank: Up Your Arsenal (SCUS 97353)
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Ratchet & Clank: Up Your Arsenal (SCES 52456)
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