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- |caption = NTSC-U cover |developer = Insomniac Games ...14 KB (1,911 words) - 10:33, 27 March 2024
- |developer = [[Criterion Games]] |publisher = [[Electronic Arts|EA Games]] (US), [[Electronic Arts]] (EU, AU, JP, US) ...16 KB (2,195 words) - 01:51, 17 April 2024
- |caption = NTSC-U cover |developer = Insomniac Games ...20 KB (2,810 words) - 23:52, 25 April 2024
- : <nowiki>whats with all the negative scores from roo, is it because his favorite game doesnt wo ...s bugs, NOBODY like play a game with crappy graphics but you re too stupid for understand that... And ye its my favorite game and after?</nowiki> ...316 KB (46,801 words) - 16:27, 8 August 2015
- : <nowiki>well, dx10 mode should not have changed with this commit :P</nowiki> : <nowiki>But I did check this with xenosaga1 and the very slow scene it has in the beginning (you fixed a bit ...467 KB (70,109 words) - 16:17, 8 August 2015
- ...iki>hooo atlast but way fucking gsdx-ogl i wanted something more powerfull with this 5000 revision something about speeding the core threads by 20%</nowiki : <nowiki>just for 5000th rev</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>For a moment I thought Gabest returned for r2k... That would have been epic. Nevertheless, congrats! Go out and have : <nowiki>Cheers for 2000 rev!</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...r1000 and r2000, you will have a very similar result for comits per day as with r3000 and r4000. Yes, on average the number of comits dayly is high, and it : <nowiki>newHostVM: Made use of the new SpatialArrayReserve for the EE/R5900 recompiler.</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015