Tales of the Abyss: Difference between revisions

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adding graphical settings and best practices
(fixed my settings in the listing)
(adding graphical settings and best practices)
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* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)


 
== Best Settings ==
Which hardware renderer to use?
* Direct3D 11
** Faster (uses less GPU) of the two
** Simpler to operate (less options to mess with)
* OpenGL
** Seems to be more stable/accurate (less frame drops / stutter)
** More options to help defer GPU resources if Vram is limited
Options that have the largest impact on visual quality
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
** Normal (Vertex) - The more accurate of the two methods as the crystal grid artifacts don't appear, but has a pixel wide flashing bar on the left and top sides (can help be mitigated by increasing the resolution and thus decreasing the size of the flashing when down-sampled to the screen)
** Special (Texture) - Fixes the mixing/blending without the flashing bars, but crystal grids can occur (only observable at title screen so far)
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
Other graphical notes
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen 
== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
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