Ratchet: Deadlocked: Difference between revisions

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{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode.

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