Tales of the Abyss: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
No edit summary
mNo edit summary
Line 1: Line 1:
{{infobox
{{infobox
|image            = TotAfrontbox.jpg
|image            = TotAfrontbox.jpg
|caption          = NTSC cover
|caption          =  
|developer        = Namco
|developer        = [[Namco]]
|publisher        = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP)
|publisher        = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP)
|genre            = RPG
|genre            = RPG
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
<!-- General props -->
<!-- General props -->
|numberofplayers  = 4
|numberofplayers  = 4
Line 44: Line 44:
|OS=?
|OS=?
|CPU=Intel Core2 Quad @ 2.20 GHz
|CPU=Intel Core2 Quad @ 2.20 GHz
|GPU=NVIDIA GeForce 8800 GT 512 MB
|GPU=NVIDIA GeForce 8800 GT @ 512 MB
|Revision=pre-0.9.7 Beta r1888
|Revision=pre-0.9.7 Beta (r1888)
|Graphics=GSdx r1763
<spoiler show="Settings" hide="Hide">
* EmotionEngine (EE) Sync Hacks
** x1.5 Cycle Rate
** INTC Sync Hack
** IOP x2 Cycle Rate
** Idle Loop
</spoiler>
|Graphics=GSdx (r1763)
|Sound=
|Sound=
* SPU2-X 1.2.0
* SPU2-X 1.2.0
* LilyPad r1388 (0.10.0)
* LilyPad 0.10.0 (r1388)
|Comments=x1.5, INTC Sync, IOP 2x, idle loop, FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.  
|Comments=FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.  
|Tester=KabooZ
|Tester=KabooZ
}}
}}
Line 58: Line 65:
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=
ASUS MAXIMUS VI HERO
Intel Core i5-4670K @ 3.40 GHz
*Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=AMD Radeon HD 7850 1GB
|Revision=1.5.0 (dev-2000 g92aa270)
*6GB DDR3-1333
<spoiler show="Settings" hide="Hide">
|Revision=
* Speedhacks:
* 1.3.1-20 GIT
** EE Cyclerate: 0
<small style="font-size:10px;">
** VU Cycle Stealing: 0
*Speedhacks:
** mVU Flag Hack: Enabled
** EEC: 1 & VUCS: 0
** MTVU: Enabled
** mVU Flag: ON
</spoiler>
** MTVU: ON
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
</small>
<spoiler show="Settings" hide="Hide">
|Graphics=
* Renderer: Direct3D11 (Hardware)
* ToTA GSdx32 (03012015)-SSE4
* Internal Resolution: 4x Native
** D3D11 Hardware
* Texture Filtering: Bilinear (PS2)
** Resolution: 5x Native
* Anisotropic Filtering: 16x
** Enable FXAA: ON
* Hardware Hacks:
** ToA Ghost Fix
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.1-20
* SPU2-X 2.0.0
** Module: XAudio2
* LilyPad 0.12.1
** Latency: 150ms
|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.
** Sync Mode: TimeStretch
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, With the new GSdx patch for the ghosting glitch, this game is running perfectly now. With 5x scaling the game looks awesome and I no longer have ghosting issues.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 115: Line 124:
|IssueLevel=0
|IssueLevel=0
|Description=If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
|Description=If you set a resolution that's higher than the game's native resolution, a "ghost" effect will occur.
|Workaround=<br/>
|Workaround=A patched GSdx has been made available to fix this issue. After you set this version of GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "ToA Ghost Fix" hack. Use Native Scaling (x2, x3, etc.) or higher. Don't use custom resolutions or the patch will not work. You can find the patched GSdx [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch was compiled on May 05, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
:: A patched GSdx has been made available to fix this issue. After you set this version of GSdx as your active plugin, you have to tick "Enable HW Hacks" under GSdx options, and then enable the "ToA Ghost Fix" hack. Use Native Scaling (x2, x3, etc.) or higher. Don't use custom resolutions or the patch will not work. You can find the patched GSdx [http://forums.pcsx2.net/Thread-tota-s-ghosting?pid=444255#pid444255 here]. (Latest GSdx version of the patch was compiled on May 05, 2015 and is currently available for SSE2, SSSE3, SSE4, and AVX2. Other versions or newer versions in the future can be requested.)
* '''Note:''' The patch causes a 1px border on the left and top side of the screen. This is caused by the offset hack and can't be avoided unfortunately. Compared to the ghosting though it's a very minor issue and still makes it worth using.
}}
}}
:: '''Minor note:''' The patch causes a 1px border on the left and top side of the screen. This is caused by the offset hack and can't be avoided unfortunately. Compared to the ghosting though it's a very minor issue and still makes it worth using.


== Screenshots ==
 
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
ninja
1,229

edits

Navigation menu