Ratchet & Clank: Difference between revisions
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It says it's running full speed but you see it lagging because of EE Cyclerate.
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Karasuhebi (talk | contribs) m (It says it's running full speed but you see it lagging because of EE Cyclerate.) |
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<!-- General props --> | <!-- General props --> | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|au_rating = G | |||
|eu_rating = 3+ | |eu_rating = 3+ | ||
|japan_rating = A | |japan_rating = A | ||
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|japanese = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316 | |japanese = PBPX-95516 & SCPS-15037 & SCPS-19211 & SCPS-19310 & SCPS-19316 | ||
|english = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH | |english = SCES-50916 & SCED-51075 & SCUS-97199 & SCUS-97209 & SCUS-97240 & SCUS-97199GH | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 39: | Line 39: | ||
|releasedatePAL = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small> | |releasedatePAL = November 8, 2002<br />August 22, 2003 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516 | |serialsNTSCJ = SCPS-15037<br />SCPS-19211 <small>(PlayStation 2 the Best)</small><br />SCPS-19316 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-19310 <small>(PlayStation 2 The Best)</small><br />SCAJ-20001<br />PBPX-95516 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 2, 2002 <small>(Asia)</small><br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small> | |releasedateNTSCJ = December 2, 2002 <small>(Asia)</small><br />December 3, 2002<br />July 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 2, 2005 <small>(PlayStation 2 the Best Reprint)</small> | ||
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|Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. | |Comments=BIOS: Europe v1.6, Game runs smooth with no problems. Used all recommended speedhacks, and basic mipmapping. | ||
|Tester=GouStoulos | |Tester=GouStoulos | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i7-4770 @ 3.40 GHz | |||
|GPU=NVIDIA GeForce GTX 1050 Ti 2 GB | |||
|Revision=v1.5.0 (dev-3199 g2f8932e37) ( | |||
<spoiler show="Settings" hide="Hide"> | |||
*Speedhacks: | |||
**EE Cyclerate: -1 | |||
**EE Cycle Skipping: 0 | |||
</spoiler> | |||
|Graphics=GSdx | |||
<spoiler show="Settings" hide="Hide"> | |||
Revision: 1.1.0 (2016-08-16) | |||
*Renderer: Direct3D 11(Hardware) | |||
*Allow 8-bit Textures | |||
*Internal Resolution: 3x Native | |||
*Texture Filtering: Bilinear (PS2) | |||
*CRC Hack Level: Aggressive | |||
*HW hacks: Merge Sprite | |||
</spoiler> | |||
|Sound=*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (note: this game is EE heavy) | |||
|Tester=YFNS | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4790K @ 4.0 GHz | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=1.5.0-20191008140206 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 1 | |||
** VU Cycle Stealing: 0 | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 AVX2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Allow 8-Bit Textures | |||
* Internal Resolution 2x (720p) | |||
* CRC Level: Aggressive | |||
* HW Hacks: | |||
** Merge Sprite | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments= Using BIOS USA 1.60, game runs decently, says it's running at full speed always but you can see it lagging. To combat this a little, I raised the target framerate to 105%, so it runs at around 63 but it looks a little better. | |||
|Tester=ClubSpade12 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS=Ubuntu 17.10 x64 | ||
|CPU= | |CPU=Intel Core i7-7700K @ 4.20 GHz | ||
|GPU= | |GPU=EVGA GeForce GTX 1080 | ||
|Revision= | |Revision=1.5.0 | ||
|Graphics= | |Graphics=GSdx (GCC 7.2.0 SSE2/AVX) 1.1.0 [libGSdx] | ||
|Sound= | <spoiler show="Settings" hide="Hide"> | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | * Interlacing: Auto | ||
* Texture Filtering: Bilinear (PS2) | |||
* [x] Allow 8 bits textures | |||
* [x] Large Framebuffer | |||
* [x] Accurate Date | |||
* Internal Resolution: 8x | |||
* Anisotropic Filtering: 16x | |||
* Blending Unit Accuracy: Full | |||
* Automatic CRC Level: Partial | |||
* Mipmapping: Full | |||
</spoiler> | |||
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0] | |||
<spoiler show="Settings" hide="Hide"> | |||
* Interpolation: 4 - Catmull-Rom (PS2-like/slow) | |||
* Synchronization Mode: Async mix | |||
* Latency: 100ms | |||
</spoiler> | |||
|Comments=BIOS: Europe v2.20 | |||
The game runs smooth with almost no problems (with some light lag which is almost not noticeable). I was able to complete the whole game without any issues. | |||
|Tester=Programie | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316 | * Original names: '''ラチェット&クランク''' (SCPS-15037) & (SCPS-19211) & (SCPS-19316) | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | |Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode. | ||
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}} | }} | ||
{{Issue | |||
|IssueName=Glitched menu backgrounds | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Most menu backgrounds are glitched in GSdx hardware modes. | |||
|Workaround=Use software mode, or ignore it (gameplay is not affected). | |||
<gallery widths="175px" heights="100px"> | |||
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware) | |||
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software) | |||
</gallery> | |||
}} | |||
==The gallery== | ==The gallery== |