Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions
Dragon Ball Z: Budokai Tenkaichi 3 (view source)
Revision as of 14:50, 30 November 2021
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|publisher = [[Bandai|Namco Bandai Games]] (JP), [[Bandai]] (KO), [[Atari]] (EU, US, SA, AU) | |publisher = [[Bandai|Namco Bandai Games]] (JP), [[Bandai]] (KO), [[Atari]] (EU, US, SA, AU) | ||
|genre = Action, Fighting | |genre = Action, Fighting | ||
|wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi Link] | |wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi#Dragon_Ball_Z:_Budokai_Tenkaichi_3 Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3 Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/index.html GameRankings]|74/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-3 Metacritic]|73/100}} | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/index.html GameRankings]|74/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-3 Metacritic]|73/100}} | ||
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|releasedateNTSCU = November 13, 2007<br />2008 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 13, 2007<br />2008 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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*Minor video glitches during close combat attacks. | *Minor video glitches during close combat attacks. | ||
|Tester=madhurjyaroy | |Tester=madhurjyaroy | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Manjaro XFCE Edition 64-Bit | |||
|CPU=AMD Ryzen 5 3600 3.5GHz | |||
|GPU=EVGA GeForce RTX 2060 KO Ultra 6GB | |||
|Revision=1.7.0 (Developmental) | |||
|Graphics=GSdx (Unknown Version for 1.7.0) | |||
|Sound= | |||
*SPU2-X 2.0.0 [libspu2x-2.0.0] | |||
|Comments= | |||
*Tested with USA BIOS 2.30 | |||
*GPU Palette Conversion | |||
*Accurate DATE | |||
*4x Internal Resolution | |||
*16x Anisotropic | |||
*Aggressive CRC Hacks | |||
*HW Hacks: Sprite Alignment, Fast Texture Invalidation, Special Half-Pixel (Texture) | |||
|Tester=Neigdoig | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. | |Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. | ||
|Workaround= | |Workaround=Use software render. | ||
}} | |||
{{Issue | |||
|IssueName=Black lines on UI or top of the screen | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= | |||
|Workaround=Use software render. | |||
}} | |||
{{Issue | |||
|IssueName=Flashing/flickering in the intro video | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly. | |||
|Workaround=Set the EE Cyclerate to +2. | |||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Player invisibility bursts | |IssueName=Player invisibility bursts | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Occasionally, the player becomes invisible during short range attacks. | |Description=Occasionally, the player becomes invisible during short range attacks. | ||
|Workaround= | |Workaround=Use the latest 1.7.0 dev builds. | ||
}} | }} | ||
{{Issue | |||
|IssueName=Wrong black outlines. | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=The black outlines for the 3D model is misaligned when you upscale. | |||
|Workaround=In GSDX > HW Hacks: Texture Offset X= 500, Y=500. | |||
}} | |||
== Gameplay Screenshots == | == Gameplay Screenshots == |