Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map.
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting.
|Workaround=Use software render.
|Workaround=Use software render.
}}
}}
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|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Workaround=Set the EE Cyclerate to +2.
|Workaround=Set the EE Cyclerate to +2.
}}
{{Issue
|IssueName=Misaligned character outlines when upscaling
|IsFixed=0
|IssueLevel=0
|Workaround=The best correction is accomplished by setting the Texture Offsets to X:500 and Y:500.
}}
}}


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|Description=Occasionally, the player becomes invisible during short range attacks.  
|Description=Occasionally, the player becomes invisible during short range attacks.  
|Workaround=Use the latest 1.7.0 dev builds.
|Workaround=Use the latest 1.7.0 dev builds.
}}
{{Issue
|IssueName=Wrong black outlines.
|IsFixed=1
|IssueLevel=0
|Description=The black outlines for the 3D model is misaligned when you upscale.
|Workaround=In GSDX > HW Hacks: Texture Offset X= 500, Y=500.
}}
}}


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